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authorErik Kurzinger <ekurzinger@nvidia.com>2024-01-19 08:32:06 -0800
committerSimon Ser <contact@emersion.fr>2024-02-22 13:19:53 +0100
commit3c43177ffb54ea5be97505eb8e2690e99ac96bc9 (patch)
tree1072fb6ec35f92ad419047a9236c44faf1be2a06
parent40510a941d27d405a82dc3320823d875f94625df (diff)
downloadlinux-3c43177ffb54ea5be97505eb8e2690e99ac96bc9.tar.gz
drm/syncobj: call drm_syncobj_fence_add_wait when WAIT_AVAILABLE flag is set
When waiting for a syncobj timeline point whose fence has not yet been submitted with the WAIT_FOR_SUBMIT flag, a callback is registered using drm_syncobj_fence_add_wait and the thread is put to sleep until the timeout expires. If the fence is submitted before then, drm_syncobj_add_point will wake up the sleeping thread immediately which will proceed to wait for the fence to be signaled. However, if the WAIT_AVAILABLE flag is used instead, drm_syncobj_fence_add_wait won't get called, meaning the waiting thread will always sleep for the full timeout duration, even if the fence gets submitted earlier. If it turns out that the fence *has* been submitted by the time it eventually wakes up, it will still indicate to userspace that the wait completed successfully (it won't return -ETIME), but it will have taken much longer than it should have. To fix this, we must call drm_syncobj_fence_add_wait if *either* the WAIT_FOR_SUBMIT flag or the WAIT_AVAILABLE flag is set. The only difference being that with WAIT_FOR_SUBMIT we will also wait for the fence to be signaled after it has been submitted while with WAIT_AVAILABLE we will return immediately. IGT test patch: https://lists.freedesktop.org/archives/igt-dev/2024-January/067537.html v1 -> v2: adjust lockdep_assert_none_held_once condition (cherry picked from commit 8c44ea81634a4a337df70a32621a5f3791be23df) Fixes: 01d6c3578379 ("drm/syncobj: add support for timeline point wait v8") Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com> Signed-off-by: Simon Ser <contact@emersion.fr> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Simon Ser <contact@emersion.fr> Link: https://patchwork.freedesktop.org/patch/msgid/20240119163208.3723457-1-ekurzinger@nvidia.com
Notes
Fixes: 01d6c3578379 ("drm/syncobj: add support for timeline point wait v8") # v5.2-rc1 Stable: 716cfee8053e # v6.6.19 Stable: fd7b4f4fdc7c # v6.1.80 Stable: 9a03126588e5 # v5.15.150 Stable: c6551ff227f6 # v5.10.211 Stable: c28fc1aa6f82 # v5.4.270 Lore: https://lore.kernel.org/r/20240227131555.545442293@linuxfoundation.org # linux-patches, stable Lore: https://lore.kernel.org/r/20240227131602.531018298@linuxfoundation.org # linux-patches, stable Lore: https://lore.kernel.org/r/20240227131616.413213860@linuxfoundation.org # linux-patches, stable Lore: https://lore.kernel.org/r/20240227131622.810454944@linuxfoundation.org # linux-patches, stable Lore: https://lore.kernel.org/r/20240227131634.880281268@linuxfoundation.org # linux-patches, stable Lore: https://lore.kernel.org/r/20240227131641.454251286@linuxfoundation.org # linux-patches, stable
-rw-r--r--drivers/gpu/drm/drm_syncobj.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c
index 84101baeecc6e6..56b0677acfa3da 100644
--- a/drivers/gpu/drm/drm_syncobj.c
+++ b/drivers/gpu/drm/drm_syncobj.c
@@ -1040,7 +1040,8 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs,
uint64_t *points;
uint32_t signaled_count, i;
- if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT)
+ if (flags & (DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT |
+ DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE))
lockdep_assert_none_held_once();
points = kmalloc_array(count, sizeof(*points), GFP_KERNEL);
@@ -1109,7 +1110,8 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs,
* fallthough and try a 0 timeout wait!
*/
- if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT) {
+ if (flags & (DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT |
+ DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE)) {
for (i = 0; i < count; ++i)
drm_syncobj_fence_add_wait(syncobjs[i], &entries[i]);
}