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+CONFIG_GAMEPORT
+ Gameport support is for the standard 15-pin PC gameport. If you
+ have a joystick, gamepad, gameport card, a soundcard with a gameport
+ or anything else that uses the gameport, say Y or M here and also to
+ at least one of the hardware specific drivers.
+
+ For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
+ S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
+ support is provided by the sound drivers, so you won't need any
+ from the below listed modules. You still need to say Y here.
+
+ If unsure, say Y.
+
+ This driver is also available as a module ( = code which can be
+ inserted in and removed from the running kernel whenever you want).
+ The module will be called gameport.o. If you want to compile it as
+ a module, say M here and read <file:Documentation/modules.txt>.
+
+CONFIG_GAMEPORT_NS558
+ Say Y here if you have an ISA or PnP gameport.
+
+ If unsure, say Y.
+
+ This driver is also available as a module ( = code which can be
+ inserted in and removed from the running kernel whenever you want).
+ The module will be called ns558.o. If you want to compile it as a
+ module, say M here and read <file:Documentation/modules.txt>.
+
+CONFIG_GAMEPORT_L4
+ Say Y here if you have a PDPI Lightning 4 gamecard.
+
+ This driver is also available as a module ( = code which can be
+ inserted in and removed from the running kernel whenever you want).
+ The module will be called lightning.o. If you want to compile it as
+ a module, say M here and read <file:Documentation/modules.txt>.
+
+CONFIG_GAMEPORT_EMU10K1
+ Say Y here if you have a SoundBlaster Live! or SoundBlaster
+ Audigy card and want to use its gameport.
+
+ This driver is also available as a module ( = code which can be
+ inserted in and removed from the running kernel whenever you want).
+ The module will be called emu10k1-gp.o. If you want to compile it as
+ a module, say M here and read <file:Documentation/modules.txt>.
+
+CONFIG_GAMEPORT_PCIGAME
+ Say Y here if you have an Aureal Vortex 1 or 2 or a Trident
+ 4DWave NX or DX card and want to use its gameport.
+
+ This driver is also available as a module ( = code which can be
+ inserted in and removed from the running kernel whenever you want).
+ The module will be called pcigame.o. If you want to compile it as a
+ module, say M here and read <file:Documentation/modules.txt>.
+
+CONFIG_GAMEPORT_CS461X
+ Say Y here if you have a Cirrus CS461x aka "Crystal SoundFusion"
+ PCI audio accelerator and want to use its gameport.
+
+ This driver is also available as a module ( = code which can be
+ inserted in and removed from the running kernel whenever you want).
+ The module will be called cs461x.o. If you want to compile it as a
+ module, say M here and read <file:Documentation/modules.txt>.