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2024-04-15io_uring/poll: shrink alloc cache size to 32Jens Axboe1-0/+2
This should be plenty, rather than the default of 128, and matches what we have on the rsrc and futex side as well. Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-04-15io_uring/alloc_cache: switch to array based cachingJens Axboe1-8/+1
Currently lists are being used to manage this, but best practice is usually to have these in an array instead as that it cheaper to manage. Outside of that detail, games are also played with KASAN as the list is inside the cached entry itself. Finally, all users of this need a struct io_cache_entry embedded in their struct, which is union'ized with something else in there that isn't used across the free -> realloc cycle. Get rid of all of that, and simply have it be an array. This will not change the memory used, as we're just trading an 8-byte member entry for the per-elem array size. This reduces the overhead of the recycled allocations, and it reduces the amount of code code needed to support recycling to about half of what it currently is. Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-01-28io_uring/rw: ensure poll based multishot read retries appropriatelyJens Axboe1-0/+9
io_read_mshot() always relies on poll triggering retries, and this works fine as long as we do a retry per size of the buffer being read. The buffer size is given by the size of the buffer(s) in the given buffer group ID. But if we're reading less than what is available, then we don't always get to read everything that is available. For example, if the buffers available are 32 bytes and we have 64 bytes to read, then we'll correctly read the first 32 bytes and then wait for another poll trigger before we attempt the next read. This next poll trigger may never happen, in which case we just sit forever and never make progress, or it may trigger at some point in the future, and now we're just delivering the available data much later than we should have. io_read_mshot() could do retries itself, but that is wasteful as we'll be going through all of __io_read() again, and most likely in vain. Rather than do that, bump our poll reference count and have io_poll_check_events() do one more loop and check with vfs_poll() if we have more data to read. If we do, io_read_mshot() will get invoked again directly and we'll read the next chunk. io_poll_multishot_retry() must only get called from inside io_poll_issue(), which is our multishot retry handler, as we know we already "own" the request at this point. Cc: stable@vger.kernel.org Link: https://github.com/axboe/liburing/issues/1041 Fixes: fc68fcda0491 ("io_uring/rw: add support for IORING_OP_READ_MULTISHOT") Signed-off-by: Jens Axboe <axboe@kernel.dk>
2023-06-02io_uring: avoid indirect function calls for the hottest task_workJens Axboe1-0/+2
We use task_work for a variety of reasons, but doing completions or triggering rety after poll are by far the hottest two. Use the indirect funtion call wrappers to avoid the indirect function call if CONFIG_RETPOLINE is set. Signed-off-by: Jens Axboe <axboe@kernel.dk>
2023-02-25io_uring/poll: allow some retries for poll triggering spuriouslyJens Axboe1-0/+1
If we get woken spuriously when polling and fail the operation with -EAGAIN again, then we generally only allow polling again if data had been transferred at some point. This is indicated with REQ_F_PARTIAL_IO. However, if the spurious poll triggers when the socket was originally empty, then we haven't transferred data yet and we will fail the poll re-arm. This either punts the socket to io-wq if it's blocking, or it fails the request with -EAGAIN if not. Neither condition is desirable, as the former will slow things down, while the latter will make the application confused. We want to ensure that a repeated poll trigger doesn't lead to infinite work making no progress, that's what the REQ_F_PARTIAL_IO check was for. But it doesn't protect against a loop post the first receive, and it's unnecessarily strict if we started out with an empty socket. Add a somewhat random retry count, just to put an upper limit on the potential number of retries that will be done. This should be high enough that we won't really hit it in practice, unless something needs to be aborted anyway. Cc: stable@vger.kernel.org # v5.10+ Link: https://github.com/axboe/liburing/issues/364 Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-07-24io_uring: add abstraction around apoll cacheJens Axboe1-2/+7
In preparation for adding limits, and one more user, abstract out the core bits of the allocation+free cache. Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-07-24io_uring: move apoll cache to poll.cJens Axboe1-0/+2
This is where it's used, move the flush handler in there. Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-07-24io_uring: move a few private types to local headersJens Axboe1-0/+1
Commit 3a3d47fa9cfd ("io_uring: make io_uring_types.h public") moved a bunch of io_uring types to a kernel wide header, so we could make tracing a bit saner rather than pass in a ton of arguments. However, there are a few types in there that are not really needed to be system wide. Move the cancel data and mapped buffers back to the appropriate io_uring local headers. Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-07-24io_uring: propagate locking state to poll cancelPavel Begunkov1-1/+2
Poll cancellation will be soon need to grab ->uring_lock inside, pass the locking state, i.e. issue_flags, inside the cancellation functions. Signed-off-by: Pavel Begunkov <asml.silence@gmail.com> Link: https://lore.kernel.org/r/b86781d047727c07163443b57551a3fa57c7c5e1.1655371007.git.asml.silence@gmail.com Reviewed-by: Hao Xu <howeyxu@tencent.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-07-24io_uring: move poll handling into its own fileJens Axboe1-0/+30
Add a io_poll_issue() rather than export the general task_work locking and io_issue_sqe(), and put the io_op_defs definition and structure into a separate header file so that poll can use it. Signed-off-by: Jens Axboe <axboe@kernel.dk>