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authorTakashi Iwai <tiwai@suse.de>2024-02-07 16:51:30 +0100
committerTakashi Iwai <tiwai@suse.de>2024-02-12 11:50:25 +0100
commitcbdcefbde882c156b29b48dc76ab2738b9ceb2fc (patch)
tree6a6d0106c6dd01847be2f639b9263cae3df86c93 /sound/pci
parent1c69bc3955aae7cc0c7eff673122d048bc8bc571 (diff)
downloadlinux-cbdcefbde882c156b29b48dc76ab2738b9ceb2fc.tar.gz
ALSA: cs4281: Simplify with DEFINE_SIMPLE_DEV_PM_OPS()
Use the new DEFINE_SIMPLE_DEV_PM_OPS() instead of SIMPLE_DEV_PM_OPS() for code-simplification. We need no longer CONFIG_PM_SLEEP ifdefs. This ends up with the allocation of a few additional bytes for the register dumps even if it's not really used, but the code simplification should justify the cost. Signed-off-by: Takashi Iwai <tiwai@suse.de> Link: https://lore.kernel.org/r/20240207155140.18238-20-tiwai@suse.de Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci')
-rw-r--r--sound/pci/cs4281.c13
1 files changed, 2 insertions, 11 deletions
diff --git a/sound/pci/cs4281.c b/sound/pci/cs4281.c
index 0c9cadf7b3b802..0cc86e73cc62ec 100644
--- a/sound/pci/cs4281.c
+++ b/sound/pci/cs4281.c
@@ -470,10 +470,7 @@ struct cs4281 {
struct gameport *gameport;
-#ifdef CONFIG_PM_SLEEP
u32 suspend_regs[SUSPEND_REGISTERS];
-#endif
-
};
static irqreturn_t snd_cs4281_interrupt(int irq, void *dev_id);
@@ -1897,8 +1894,6 @@ static int snd_cs4281_probe(struct pci_dev *pci,
/*
* Power Management
*/
-#ifdef CONFIG_PM_SLEEP
-
static const int saved_regs[SUSPEND_REGISTERS] = {
BA0_JSCTL,
BA0_GPIOR,
@@ -1987,18 +1982,14 @@ static int cs4281_resume(struct device *dev)
return 0;
}
-static SIMPLE_DEV_PM_OPS(cs4281_pm, cs4281_suspend, cs4281_resume);
-#define CS4281_PM_OPS &cs4281_pm
-#else
-#define CS4281_PM_OPS NULL
-#endif /* CONFIG_PM_SLEEP */
+static DEFINE_SIMPLE_DEV_PM_OPS(cs4281_pm, cs4281_suspend, cs4281_resume);
static struct pci_driver cs4281_driver = {
.name = KBUILD_MODNAME,
.id_table = snd_cs4281_ids,
.probe = snd_cs4281_probe,
.driver = {
- .pm = CS4281_PM_OPS,
+ .pm = &cs4281_pm,
},
};