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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
+ "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
+<head>
+<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=UTF-8" />
+<meta name="generator" content="AsciiDoc 10.2.0" />
+<title>gitformat-pack(5)</title>
+<style type="text/css">
+/* Shared CSS for AsciiDoc xhtml11 and html5 backends */
+
+/* Default font. */
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+ margin: 1em 5% 1em 5%;
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+ margin-top: 0.3em;
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+
+@media print {
+ #footer-badges { display: none; }
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+#toc {
+ margin-bottom: 2.5em;
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+
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+ color: #527bbd;
+ font-size: 1.1em;
+ font-weight: bold;
+ margin-top: 1.0em;
+ margin-bottom: 0.1em;
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+
+div.unbreakable { page-break-inside: avoid; }
+
+
+/*
+ * xhtml11 specific
+ *
+ * */
+
+div.tableblock {
+ margin-top: 1.0em;
+ margin-bottom: 1.5em;
+}
+div.tableblock > table {
+ border: 3px solid #527bbd;
+}
+thead, p.table.header {
+ font-weight: bold;
+ color: #527bbd;
+}
+p.table {
+ margin-top: 0;
+}
+/* Because the table frame attribute is overridden by CSS in most browsers. */
+div.tableblock > table[frame="void"] {
+ border-style: none;
+}
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+ border-left-style: none;
+ border-right-style: none;
+}
+div.tableblock > table[frame="vsides"] {
+ border-top-style: none;
+ border-bottom-style: none;
+}
+
+
+/*
+ * html5 specific
+ *
+ * */
+
+table.tableblock {
+ margin-top: 1.0em;
+ margin-bottom: 1.5em;
+}
+thead, p.tableblock.header {
+ font-weight: bold;
+ color: #527bbd;
+}
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+ margin-top: 0;
+}
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+ border-spacing: 0px;
+ border-style: solid;
+ border-color: #527bbd;
+ border-collapse: collapse;
+}
+th.tableblock, td.tableblock {
+ border-width: 1px;
+ padding: 4px;
+ border-style: solid;
+ border-color: #527bbd;
+}
+
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+ border-left-style: hidden;
+ border-right-style: hidden;
+}
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+ border-top-style: hidden;
+ border-bottom-style: hidden;
+}
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+ border-style: hidden;
+}
+
+th.tableblock.halign-left, td.tableblock.halign-left {
+ text-align: left;
+}
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+ text-align: center;
+}
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+ text-align: right;
+}
+
+th.tableblock.valign-top, td.tableblock.valign-top {
+ vertical-align: top;
+}
+th.tableblock.valign-middle, td.tableblock.valign-middle {
+ vertical-align: middle;
+}
+th.tableblock.valign-bottom, td.tableblock.valign-bottom {
+ vertical-align: bottom;
+}
+
+
+/*
+ * manpage specific
+ *
+ * */
+
+body.manpage h1 {
+ padding-top: 0.5em;
+ padding-bottom: 0.5em;
+ border-top: 2px solid silver;
+ border-bottom: 2px solid silver;
+}
+body.manpage h2 {
+ border-style: none;
+}
+body.manpage div.sectionbody {
+ margin-left: 3em;
+}
+
+@media print {
+ body.manpage div#toc { display: none; }
+}
+
+
+</style>
+<script type="text/javascript">
+/*<![CDATA[*/
+var asciidoc = { // Namespace.
+
+/////////////////////////////////////////////////////////////////////
+// Table Of Contents generator
+/////////////////////////////////////////////////////////////////////
+
+/* Author: Mihai Bazon, September 2002
+ * http://students.infoiasi.ro/~mishoo
+ *
+ * Table Of Content generator
+ * Version: 0.4
+ *
+ * Feel free to use this script under the terms of the GNU General Public
+ * License, as long as you do not remove or alter this notice.
+ */
+
+ /* modified by Troy D. Hanson, September 2006. License: GPL */
+ /* modified by Stuart Rackham, 2006, 2009. License: GPL */
+
+// toclevels = 1..4.
+toc: function (toclevels) {
+
+ function getText(el) {
+ var text = "";
+ for (var i = el.firstChild; i != null; i = i.nextSibling) {
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+ text += getText(i);
+ }
+ return text;
+ }
+
+ function TocEntry(el, text, toclevel) {
+ this.element = el;
+ this.text = text;
+ this.toclevel = toclevel;
+ }
+
+ function tocEntries(el, toclevels) {
+ var result = new Array;
+ var re = new RegExp('[hH]([1-'+(toclevels+1)+'])');
+ // Function that scans the DOM tree for header elements (the DOM2
+ // nodeIterator API would be a better technique but not supported by all
+ // browsers).
+ var iterate = function (el) {
+ for (var i = el.firstChild; i != null; i = i.nextSibling) {
+ if (i.nodeType == 1 /* Node.ELEMENT_NODE */) {
+ var mo = re.exec(i.tagName);
+ if (mo && (i.getAttribute("class") || i.getAttribute("className")) != "float") {
+ result[result.length] = new TocEntry(i, getText(i), mo[1]-1);
+ }
+ iterate(i);
+ }
+ }
+ }
+ iterate(el);
+ return result;
+ }
+
+ var toc = document.getElementById("toc");
+ if (!toc) {
+ return;
+ }
+
+ // Delete existing TOC entries in case we're reloading the TOC.
+ var tocEntriesToRemove = [];
+ var i;
+ for (i = 0; i < toc.childNodes.length; i++) {
+ var entry = toc.childNodes[i];
+ if (entry.nodeName.toLowerCase() == 'div'
+ && entry.getAttribute("class")
+ && entry.getAttribute("class").match(/^toclevel/))
+ tocEntriesToRemove.push(entry);
+ }
+ for (i = 0; i < tocEntriesToRemove.length; i++) {
+ toc.removeChild(tocEntriesToRemove[i]);
+ }
+
+ // Rebuild TOC entries.
+ var entries = tocEntries(document.getElementById("content"), toclevels);
+ for (var i = 0; i < entries.length; ++i) {
+ var entry = entries[i];
+ if (entry.element.id == "")
+ entry.element.id = "_toc_" + i;
+ var a = document.createElement("a");
+ a.href = "#" + entry.element.id;
+ a.appendChild(document.createTextNode(entry.text));
+ var div = document.createElement("div");
+ div.appendChild(a);
+ div.className = "toclevel" + entry.toclevel;
+ toc.appendChild(div);
+ }
+ if (entries.length == 0)
+ toc.parentNode.removeChild(toc);
+},
+
+
+/////////////////////////////////////////////////////////////////////
+// Footnotes generator
+/////////////////////////////////////////////////////////////////////
+
+/* Based on footnote generation code from:
+ * http://www.brandspankingnew.net/archive/2005/07/format_footnote.html
+ */
+
+footnotes: function () {
+ // Delete existing footnote entries in case we're reloading the footnodes.
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+ if (!noteholder) {
+ return;
+ }
+ var entriesToRemove = [];
+ for (i = 0; i < noteholder.childNodes.length; i++) {
+ var entry = noteholder.childNodes[i];
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+ }
+ for (i = 0; i < entriesToRemove.length; i++) {
+ noteholder.removeChild(entriesToRemove[i]);
+ }
+
+ // Rebuild footnote entries.
+ var cont = document.getElementById("content");
+ var spans = cont.getElementsByTagName("span");
+ var refs = {};
+ var n = 0;
+ for (i=0; i<spans.length; i++) {
+ if (spans[i].className == "footnote") {
+ n++;
+ var note = spans[i].getAttribute("data-note");
+ if (!note) {
+ // Use [\s\S] in place of . so multi-line matches work.
+ // Because JavaScript has no s (dotall) regex flag.
+ note = spans[i].innerHTML.match(/\s*\[([\s\S]*)]\s*/)[1];
+ spans[i].innerHTML =
+ "[<a id='_footnoteref_" + n + "' href='#_footnote_" + n +
+ "' title='View footnote' class='footnote'>" + n + "</a>]";
+ spans[i].setAttribute("data-note", note);
+ }
+ noteholder.innerHTML +=
+ "<div class='footnote' id='_footnote_" + n + "'>" +
+ "<a href='#_footnoteref_" + n + "' title='Return to text'>" +
+ n + "</a>. " + note + "</div>";
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+ if (id != null) refs["#"+id] = n;
+ }
+ }
+ if (n == 0)
+ noteholder.parentNode.removeChild(noteholder);
+ else {
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+ href = href.match(/#.*/)[0]; // Because IE return full URL.
+ n = refs[href];
+ spans[i].innerHTML =
+ "[<a href='#_footnote_" + n +
+ "' title='View footnote' class='footnote'>" + n + "</a>]";
+ }
+ }
+ }
+},
+
+install: function(toclevels) {
+ var timerId;
+
+ function reinstall() {
+ asciidoc.footnotes();
+ if (toclevels) {
+ asciidoc.toc(toclevels);
+ }
+ }
+
+ function reinstallAndRemoveTimer() {
+ clearInterval(timerId);
+ reinstall();
+ }
+
+ timerId = setInterval(reinstall, 500);
+ if (document.addEventListener)
+ document.addEventListener("DOMContentLoaded", reinstallAndRemoveTimer, false);
+ else
+ window.onload = reinstallAndRemoveTimer;
+}
+
+}
+asciidoc.install();
+/*]]>*/
+</script>
+</head>
+<body class="manpage">
+<div id="header">
+<h1>
+gitformat-pack(5) Manual Page
+</h1>
+<h2>NAME</h2>
+<div class="sectionbody">
+<p>gitformat-pack -
+ Git pack format
+</p>
+</div>
+</div>
+<div id="content">
+<div class="sect1">
+<h2 id="_synopsis">SYNOPSIS</h2>
+<div class="sectionbody">
+<div class="verseblock">
+<pre class="content">$GIT_DIR/objects/pack/pack-<strong>.{pack,idx}
+$GIT_DIR/objects/pack/pack-</strong>.rev
+$GIT_DIR/objects/pack/pack-*.mtimes
+$GIT_DIR/objects/pack/multi-pack-index</pre>
+<div class="attribution">
+</div></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_description">DESCRIPTION</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>The Git pack format is now Git stores most of its primary repository
+data. Over the lietime af a repository loose objects (if any) and
+smaller packs are consolidated into larger pack(s). See
+<a href="git-gc.html">git-gc(1)</a> and <a href="git-pack-objects.html">git-pack-objects(1)</a>.</p></div>
+<div class="paragraph"><p>The pack format is also used over-the-wire, see
+e.g. <a href="gitprotocol-v2.html">gitprotocol-v2(5)</a>, as well as being a part of
+other container formats in the case of <a href="gitformat-bundle.html">gitformat-bundle(5)</a>.</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_checksums_and_object_ids">Checksums and object IDs</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>In a repository using the traditional SHA-1, pack checksums, index checksums,
+and object IDs (object names) mentioned below are all computed using SHA-1.
+Similarly, in SHA-256 repositories, these values are computed using SHA-256.</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_pack_pack_files_have_the_following_format">pack-*.pack files have the following format:</h2>
+<div class="sectionbody">
+<div class="ulist"><ul>
+<li>
+<p>
+A header appears at the beginning and consists of the following:
+</p>
+<div class="literalblock">
+<div class="content">
+<pre><code>4-byte signature:
+ The signature is: {'P', 'A', 'C', 'K'}</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>4-byte version number (network byte order):
+ Git currently accepts version number 2 or 3 but
+ generates version 2 only.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>4-byte number of objects contained in the pack (network byte order)</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>Observation: we cannot have more than 4G versions ;-) and
+more than 4G objects in a pack.</code></pre>
+</div></div>
+</li>
+<li>
+<p>
+The header is followed by number of object entries, each of
+ which looks like this:
+</p>
+<div class="literalblock">
+<div class="content">
+<pre><code>(undeltified representation)
+n-byte type and length (3-bit type, (n-1)*7+4-bit length)
+compressed data</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>(deltified representation)
+n-byte type and length (3-bit type, (n-1)*7+4-bit length)
+base object name if OBJ_REF_DELTA or a negative relative
+ offset from the delta object's position in the pack if this
+ is an OBJ_OFS_DELTA object
+compressed delta data</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>Observation: length of each object is encoded in a variable
+length format and is not constrained to 32-bit or anything.</code></pre>
+</div></div>
+</li>
+<li>
+<p>
+The trailer records a pack checksum of all of the above.
+</p>
+</li>
+</ul></div>
+<div class="sect2">
+<h3 id="_object_types">Object types</h3>
+<div class="paragraph"><p>Valid object types are:</p></div>
+<div class="ulist"><ul>
+<li>
+<p>
+OBJ_COMMIT (1)
+</p>
+</li>
+<li>
+<p>
+OBJ_TREE (2)
+</p>
+</li>
+<li>
+<p>
+OBJ_BLOB (3)
+</p>
+</li>
+<li>
+<p>
+OBJ_TAG (4)
+</p>
+</li>
+<li>
+<p>
+OBJ_OFS_DELTA (6)
+</p>
+</li>
+<li>
+<p>
+OBJ_REF_DELTA (7)
+</p>
+</li>
+</ul></div>
+<div class="paragraph"><p>Type 5 is reserved for future expansion. Type 0 is invalid.</p></div>
+</div>
+<div class="sect2">
+<h3 id="_size_encoding">Size encoding</h3>
+<div class="paragraph"><p>This document uses the following "size encoding" of non-negative
+integers: From each byte, the seven least significant bits are
+used to form the resulting integer. As long as the most significant
+bit is 1, this process continues; the byte with MSB 0 provides the
+last seven bits. The seven-bit chunks are concatenated. Later
+values are more significant.</p></div>
+<div class="paragraph"><p>This size encoding should not be confused with the "offset encoding",
+which is also used in this document.</p></div>
+</div>
+<div class="sect2">
+<h3 id="_deltified_representation">Deltified representation</h3>
+<div class="paragraph"><p>Conceptually there are only four object types: commit, tree, tag and
+blob. However to save space, an object could be stored as a "delta" of
+another "base" object. These representations are assigned new types
+ofs-delta and ref-delta, which is only valid in a pack file.</p></div>
+<div class="paragraph"><p>Both ofs-delta and ref-delta store the "delta" to be applied to
+another object (called <em>base object</em>) to reconstruct the object. The
+difference between them is, ref-delta directly encodes base object
+name. If the base object is in the same pack, ofs-delta encodes
+the offset of the base object in the pack instead.</p></div>
+<div class="paragraph"><p>The base object could also be deltified if it&#8217;s in the same pack.
+Ref-delta can also refer to an object outside the pack (i.e. the
+so-called "thin pack"). When stored on disk however, the pack should
+be self contained to avoid cyclic dependency.</p></div>
+<div class="paragraph"><p>The delta data starts with the size of the base object and the
+size of the object to be reconstructed. These sizes are
+encoded using the size encoding from above. The remainder of
+the delta data is a sequence of instructions to reconstruct the object
+from the base object. If the base object is deltified, it must be
+converted to canonical form first. Each instruction appends more and
+more data to the target object until it&#8217;s complete. There are two
+supported instructions so far: one for copy a byte range from the
+source object and one for inserting new data embedded in the
+instruction itself.</p></div>
+<div class="paragraph"><p>Each instruction has variable length. Instruction type is determined
+by the seventh bit of the first octet. The following diagrams follow
+the convention in RFC 1951 (Deflate compressed data format).</p></div>
+<div class="sect3">
+<h4 id="_instruction_to_copy_from_base_object">Instruction to copy from base object</h4>
+<div class="literalblock">
+<div class="content">
+<pre><code>+----------+---------+---------+---------+---------+-------+-------+-------+
+| 1xxxxxxx | offset1 | offset2 | offset3 | offset4 | size1 | size2 | size3 |
++----------+---------+---------+---------+---------+-------+-------+-------+</code></pre>
+</div></div>
+<div class="paragraph"><p>This is the instruction format to copy a byte range from the source
+object. It encodes the offset to copy from and the number of bytes to
+copy. Offset and size are in little-endian order.</p></div>
+<div class="paragraph"><p>All offset and size bytes are optional. This is to reduce the
+instruction size when encoding small offsets or sizes. The first seven
+bits in the first octet determines which of the next seven octets is
+present. If bit zero is set, offset1 is present. If bit one is set
+offset2 is present and so on.</p></div>
+<div class="paragraph"><p>Note that a more compact instruction does not change offset and size
+encoding. For example, if only offset2 is omitted like below, offset3
+still contains bits 16-23. It does not become offset2 and contains
+bits 8-15 even if it&#8217;s right next to offset1.</p></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>+----------+---------+---------+
+| 10000101 | offset1 | offset3 |
++----------+---------+---------+</code></pre>
+</div></div>
+<div class="paragraph"><p>In its most compact form, this instruction only takes up one byte
+(0x80) with both offset and size omitted, which will have default
+values zero. There is another exception: size zero is automatically
+converted to 0x10000.</p></div>
+</div>
+<div class="sect3">
+<h4 id="_instruction_to_add_new_data">Instruction to add new data</h4>
+<div class="literalblock">
+<div class="content">
+<pre><code>+----------+============+
+| 0xxxxxxx | data |
++----------+============+</code></pre>
+</div></div>
+<div class="paragraph"><p>This is the instruction to construct target object without the base
+object. The following data is appended to the target object. The first
+seven bits of the first octet determines the size of data in
+bytes. The size must be non-zero.</p></div>
+</div>
+<div class="sect3">
+<h4 id="_reserved_instruction">Reserved instruction</h4>
+<div class="literalblock">
+<div class="content">
+<pre><code>+----------+============
+| 00000000 |
++----------+============</code></pre>
+</div></div>
+<div class="paragraph"><p>This is the instruction reserved for future expansion.</p></div>
+</div>
+</div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_original_version_1_pack_idx_files_have_the_following_format">Original (version 1) pack-*.idx files have the following format:</h2>
+<div class="sectionbody">
+<div class="ulist"><ul>
+<li>
+<p>
+The header consists of 256 4-byte network byte order
+ integers. N-th entry of this table records the number of
+ objects in the corresponding pack, the first byte of whose
+ object name is less than or equal to N. This is called the
+ <em>first-level fan-out</em> table.
+</p>
+</li>
+<li>
+<p>
+The header is followed by sorted 24-byte entries, one entry
+ per object in the pack. Each entry is:
+</p>
+<div class="literalblock">
+<div class="content">
+<pre><code>4-byte network byte order integer, recording where the
+object is stored in the packfile as the offset from the
+beginning.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>one object name of the appropriate size.</code></pre>
+</div></div>
+</li>
+<li>
+<p>
+The file is concluded with a trailer:
+</p>
+<div class="literalblock">
+<div class="content">
+<pre><code>A copy of the pack checksum at the end of the corresponding
+packfile.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>Index checksum of all of the above.</code></pre>
+</div></div>
+</li>
+</ul></div>
+<div class="paragraph"><p>Pack Idx file:</p></div>
+<div class="literalblock">
+<div class="content">
+<pre><code> -- +--------------------------------+
+fanout | fanout[0] = 2 (for example) |-.
+table +--------------------------------+ |
+ | fanout[1] | |
+ +--------------------------------+ |
+ | fanout[2] | |
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
+ | fanout[255] = total objects |---.
+ -- +--------------------------------+ | |
+main | offset | | |
+index | object name 00XXXXXXXXXXXXXXXX | | |
+table +--------------------------------+ | |
+ | offset | | |
+ | object name 00XXXXXXXXXXXXXXXX | | |
+ +--------------------------------+&lt;+ |
+ .-| offset | |
+ | | object name 01XXXXXXXXXXXXXXXX | |
+ | +--------------------------------+ |
+ | | offset | |
+ | | object name 01XXXXXXXXXXXXXXXX | |
+ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
+ | | offset | |
+ | | object name FFXXXXXXXXXXXXXXXX | |
+ --| +--------------------------------+&lt;--+
+trailer | | packfile checksum |
+ | +--------------------------------+
+ | | idxfile checksum |
+ | +--------------------------------+
+ .-------.
+ |
+Pack file entry: &lt;+</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>packed object header:
+ 1-byte size extension bit (MSB)
+ type (next 3 bit)
+ size0 (lower 4-bit)
+ n-byte sizeN (as long as MSB is set, each 7-bit)
+ size0..sizeN form 4+7+7+..+7 bit integer, size0
+ is the least significant part, and sizeN is the
+ most significant part.
+packed object data:
+ If it is not DELTA, then deflated bytes (the size above
+ is the size before compression).
+ If it is REF_DELTA, then
+ base object name (the size above is the
+ size of the delta data that follows).
+ delta data, deflated.
+ If it is OFS_DELTA, then
+ n-byte offset (see below) interpreted as a negative
+ offset from the type-byte of the header of the
+ ofs-delta entry (the size above is the size of
+ the delta data that follows).
+ delta data, deflated.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>offset encoding:
+ n bytes with MSB set in all but the last one.
+ The offset is then the number constructed by
+ concatenating the lower 7 bit of each byte, and
+ for n &gt;= 2 adding 2^7 + 2^14 + ... + 2^(7*(n-1))
+ to the result.</code></pre>
+</div></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_version_2_pack_idx_files_support_packs_larger_than_4_gib_and">Version 2 pack-*.idx files support packs larger than 4 GiB, and</h2>
+<div class="sectionbody">
+<div class="literalblock">
+<div class="content">
+<pre><code>have some other reorganizations. They have the format:</code></pre>
+</div></div>
+<div class="ulist"><ul>
+<li>
+<p>
+A 4-byte magic number <em>\377tOc</em> which is an unreasonable
+ fanout[0] value.
+</p>
+</li>
+<li>
+<p>
+A 4-byte version number (= 2)
+</p>
+</li>
+<li>
+<p>
+A 256-entry fan-out table just like v1.
+</p>
+</li>
+<li>
+<p>
+A table of sorted object names. These are packed together
+ without offset values to reduce the cache footprint of the
+ binary search for a specific object name.
+</p>
+</li>
+<li>
+<p>
+A table of 4-byte CRC32 values of the packed object data.
+ This is new in v2 so compressed data can be copied directly
+ from pack to pack during repacking without undetected
+ data corruption.
+</p>
+</li>
+<li>
+<p>
+A table of 4-byte offset values (in network byte order).
+ These are usually 31-bit pack file offsets, but large
+ offsets are encoded as an index into the next table with
+ the msbit set.
+</p>
+</li>
+<li>
+<p>
+A table of 8-byte offset entries (empty for pack files less
+ than 2 GiB). Pack files are organized with heavily used
+ objects toward the front, so most object references should
+ not need to refer to this table.
+</p>
+</li>
+<li>
+<p>
+The same trailer as a v1 pack file:
+</p>
+<div class="literalblock">
+<div class="content">
+<pre><code>A copy of the pack checksum at the end of
+corresponding packfile.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>Index checksum of all of the above.</code></pre>
+</div></div>
+</li>
+</ul></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_pack_rev_files_have_the_format">pack-*.rev files have the format:</h2>
+<div class="sectionbody">
+<div class="ulist"><ul>
+<li>
+<p>
+A 4-byte magic number <em>0x52494458</em> (<em>RIDX</em>).
+</p>
+</li>
+<li>
+<p>
+A 4-byte version identifier (= 1).
+</p>
+</li>
+<li>
+<p>
+A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).
+</p>
+</li>
+<li>
+<p>
+A table of index positions (one per packed object, num_objects in
+ total, each a 4-byte unsigned integer in network order), sorted by
+ their corresponding offsets in the packfile.
+</p>
+</li>
+<li>
+<p>
+A trailer, containing a:
+</p>
+<div class="literalblock">
+<div class="content">
+<pre><code>checksum of the corresponding packfile, and</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>a checksum of all of the above.</code></pre>
+</div></div>
+</li>
+</ul></div>
+<div class="paragraph"><p>All 4-byte numbers are in network order.</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_pack_mtimes_files_have_the_format">pack-*.mtimes files have the format:</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>All 4-byte numbers are in network byte order.</p></div>
+<div class="ulist"><ul>
+<li>
+<p>
+A 4-byte magic number <em>0x4d544d45</em> (<em>MTME</em>).
+</p>
+</li>
+<li>
+<p>
+A 4-byte version identifier (= 1).
+</p>
+</li>
+<li>
+<p>
+A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).
+</p>
+</li>
+<li>
+<p>
+A table of 4-byte unsigned integers. The ith value is the
+ modification time (mtime) of the ith object in the corresponding
+ pack by lexicographic (index) order. The mtimes count standard
+ epoch seconds.
+</p>
+</li>
+<li>
+<p>
+A trailer, containing a checksum of the corresponding packfile,
+ and a checksum of all of the above (each having length according
+ to the specified hash function).
+</p>
+</li>
+</ul></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_multi_pack_index_midx_files_have_the_following_format">multi-pack-index (MIDX) files have the following format:</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>The multi-pack-index files refer to multiple pack-files and loose objects.</p></div>
+<div class="paragraph"><p>In order to allow extensions that add extra data to the MIDX, we organize
+the body into "chunks" and provide a lookup table at the beginning of the
+body. The header includes certain length values, such as the number of packs,
+the number of base MIDX files, hash lengths and types.</p></div>
+<div class="paragraph"><p>All 4-byte numbers are in network order.</p></div>
+<div class="paragraph"><p>HEADER:</p></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>4-byte signature:
+ The signature is: {'M', 'I', 'D', 'X'}</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>1-byte version number:
+ Git only writes or recognizes version 1.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>1-byte Object Id Version
+ We infer the length of object IDs (OIDs) from this value:
+ 1 =&gt; SHA-1
+ 2 =&gt; SHA-256
+ If the hash type does not match the repository's hash algorithm,
+ the multi-pack-index file should be ignored with a warning
+ presented to the user.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>1-byte number of "chunks"</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>1-byte number of base multi-pack-index files:
+ This value is currently always zero.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>4-byte number of pack files</code></pre>
+</div></div>
+<div class="paragraph"><p>CHUNK LOOKUP:</p></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>(C + 1) * 12 bytes providing the chunk offsets:
+ First 4 bytes describe chunk id. Value 0 is a terminating label.
+ Other 8 bytes provide offset in current file for chunk to start.
+ (Chunks are provided in file-order, so you can infer the length
+ using the next chunk position if necessary.)</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>The CHUNK LOOKUP matches the table of contents from
+the chunk-based file format, see linkgit:gitformat-chunk[5].</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>The remaining data in the body is described one chunk at a time, and
+these chunks may be given in any order. Chunks are required unless
+otherwise specified.</code></pre>
+</div></div>
+<div class="paragraph"><p>CHUNK DATA:</p></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>Packfile Names (ID: {'P', 'N', 'A', 'M'})
+ Stores the packfile names as concatenated, null-terminated strings.
+ Packfiles must be listed in lexicographic order for fast lookups by
+ name. This is the only chunk not guaranteed to be a multiple of four
+ bytes in length, so should be the last chunk for alignment reasons.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>OID Fanout (ID: {'O', 'I', 'D', 'F'})
+ The ith entry, F[i], stores the number of OIDs with first
+ byte at most i. Thus F[255] stores the total
+ number of objects.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>OID Lookup (ID: {'O', 'I', 'D', 'L'})
+ The OIDs for all objects in the MIDX are stored in lexicographic
+ order in this chunk.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>Object Offsets (ID: {'O', 'O', 'F', 'F'})
+ Stores two 4-byte values for every object.
+ 1: The pack-int-id for the pack storing this object.
+ 2: The offset within the pack.
+ If all offsets are less than 2^32, then the large offset chunk
+ will not exist and offsets are stored as in IDX v1.
+ If there is at least one offset value larger than 2^32-1, then
+ the large offset chunk must exist, and offsets larger than
+ 2^31-1 must be stored in it instead. If the large offset chunk
+ exists and the 31st bit is on, then removing that bit reveals
+ the row in the large offsets containing the 8-byte offset of
+ this object.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>[Optional] Object Large Offsets (ID: {'L', 'O', 'F', 'F'})
+ 8-byte offsets into large packfiles.</code></pre>
+</div></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>[Optional] Bitmap pack order (ID: {'R', 'I', 'D', 'X'})
+ A list of MIDX positions (one per object in the MIDX, num_objects in
+ total, each a 4-byte unsigned integer in network byte order), sorted
+ according to their relative bitmap/pseudo-pack positions.</code></pre>
+</div></div>
+<div class="paragraph"><p>TRAILER:</p></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>Index checksum of the above contents.</code></pre>
+</div></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_multi_pack_index_reverse_indexes">multi-pack-index reverse indexes</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>Similar to the pack-based reverse index, the multi-pack index can also
+be used to generate a reverse index.</p></div>
+<div class="paragraph"><p>Instead of mapping between offset, pack-, and index position, this
+reverse index maps between an object&#8217;s position within the MIDX, and
+that object&#8217;s position within a pseudo-pack that the MIDX describes
+(i.e., the ith entry of the multi-pack reverse index holds the MIDX
+position of ith object in pseudo-pack order).</p></div>
+<div class="paragraph"><p>To clarify the difference between these orderings, consider a multi-pack
+reachability bitmap (which does not yet exist, but is what we are
+building towards here). Each bit needs to correspond to an object in the
+MIDX, and so we need an efficient mapping from bit position to MIDX
+position.</p></div>
+<div class="paragraph"><p>One solution is to let bits occupy the same position in the oid-sorted
+index stored by the MIDX. But because oids are effectively random, their
+resulting reachability bitmaps would have no locality, and thus compress
+poorly. (This is the reason that single-pack bitmaps use the pack
+ordering, and not the .idx ordering, for the same purpose.)</p></div>
+<div class="paragraph"><p>So we&#8217;d like to define an ordering for the whole MIDX based around
+pack ordering, which has far better locality (and thus compresses more
+efficiently). We can think of a pseudo-pack created by the concatenation
+of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
+(a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
+ordering of the objects like:</p></div>
+<div class="literalblock">
+<div class="content">
+<pre><code>|a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|</code></pre>
+</div></div>
+<div class="paragraph"><p>where the ordering of the packs is defined by the MIDX&#8217;s pack list,
+and then the ordering of objects within each pack is the same as the
+order in the actual packfile.</p></div>
+<div class="paragraph"><p>Given the list of packs and their counts of objects, you can
+naïvely reconstruct that pseudo-pack ordering (e.g., the object at
+position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
+slots). But there&#8217;s a catch. Objects may be duplicated between packs, in
+which case the MIDX only stores one pointer to the object (and thus we&#8217;d
+want only one slot in the bitmap).</p></div>
+<div class="paragraph"><p>Callers could handle duplicates themselves by reading objects in order
+of their bit-position, but that&#8217;s linear in the number of objects, and
+much too expensive for ordinary bitmap lookups. Building a reverse index
+solves this, since it is the logical inverse of the index, and that
+index has already removed duplicates. But, building a reverse index on
+the fly can be expensive. Since we already have an on-disk format for
+pack-based reverse indexes, let&#8217;s reuse it for the MIDX&#8217;s pseudo-pack,
+too.</p></div>
+<div class="paragraph"><p>Objects from the MIDX are ordered as follows to string together the
+pseudo-pack. Let <code>pack(o)</code> return the pack from which <code>o</code> was selected
+by the MIDX, and define an ordering of packs based on their numeric ID
+(as stored by the MIDX). Let <code>offset(o)</code> return the object offset of <code>o</code>
+within <code>pack(o)</code>. Then, compare <code>o1</code> and <code>o2</code> as follows:</p></div>
+<div class="ulist"><ul>
+<li>
+<p>
+If one of <code>pack(o1)</code> and <code>pack(o2)</code> is preferred and the other
+ is not, then the preferred one sorts first.
+</p>
+<div class="paragraph"><p>(This is a detail that allows the MIDX bitmap to determine which
+pack should be used by the pack-reuse mechanism, since it can ask
+the MIDX for the pack containing the object at bit position 0).</p></div>
+</li>
+<li>
+<p>
+If <code>pack(o1) ≠ pack(o2)</code>, then sort the two objects in descending
+ order based on the pack ID.
+</p>
+</li>
+<li>
+<p>
+Otherwise, <code>pack(o1) = pack(o2)</code>, and the objects are sorted in
+ pack-order (i.e., <code>o1</code> sorts ahead of <code>o2</code> exactly when <code>offset(o1)
+ &lt; offset(o2)</code>).
+</p>
+</li>
+</ul></div>
+<div class="paragraph"><p>In short, a MIDX&#8217;s pseudo-pack is the de-duplicated concatenation of
+objects in packs stored by the MIDX, laid out in pack order, and the
+packs arranged in MIDX order (with the preferred pack coming first).</p></div>
+<div class="paragraph"><p>The MIDX&#8217;s reverse index is stored in the optional <em>RIDX</em> chunk within
+the MIDX itself.</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_cruft_packs">cruft packs</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>The cruft packs feature offer an alternative to Git&#8217;s traditional mechanism of
+removing unreachable objects. This document provides an overview of Git&#8217;s
+pruning mechanism, and how a cruft pack can be used instead to accomplish the
+same.</p></div>
+<div class="sect2">
+<h3 id="_background">Background</h3>
+<div class="paragraph"><p>To remove unreachable objects from your repository, Git offers <code>git repack -Ad</code>
+(see <a href="git-repack.html">git-repack(1)</a>). Quoting from the documentation:</p></div>
+<div class="listingblock">
+<div class="content">
+<pre><code>[...] unreachable objects in a previous pack become loose, unpacked objects,
+instead of being left in the old pack. [...] loose unreachable objects will be
+pruned according to normal expiry rules with the next 'git gc' invocation.</code></pre>
+</div></div>
+<div class="paragraph"><p>Unreachable objects aren&#8217;t removed immediately, since doing so could race with
+an incoming push which may reference an object which is about to be deleted.
+Instead, those unreachable objects are stored as loose objects and stay that way
+until they are older than the expiration window, at which point they are removed
+by <a href="git-prune.html">git-prune(1)</a>.</p></div>
+<div class="paragraph"><p>Git must store these unreachable objects loose in order to keep track of their
+per-object mtimes. If these unreachable objects were written into one big pack,
+then either freshening that pack (because an object contained within it was
+re-written) or creating a new pack of unreachable objects would cause the pack&#8217;s
+mtime to get updated, and the objects within it would never leave the expiration
+window. Instead, objects are stored loose in order to keep track of the
+individual object mtimes and avoid a situation where all cruft objects are
+freshened at once.</p></div>
+<div class="paragraph"><p>This can lead to undesirable situations when a repository contains many
+unreachable objects which have not yet left the grace period. Having large
+directories in the shards of <code>.git/objects</code> can lead to decreased performance in
+the repository. But given enough unreachable objects, this can lead to inode
+starvation and degrade the performance of the whole system. Since we
+can never pack those objects, these repositories often take up a large amount of
+disk space, since we can only zlib compress them, but not store them in delta
+chains.</p></div>
+</div>
+<div class="sect2">
+<h3 id="_cruft_packs_2">Cruft packs</h3>
+<div class="paragraph"><p>A cruft pack eliminates the need for storing unreachable objects in a loose
+state by including the per-object mtimes in a separate file alongside a single
+pack containing all loose objects.</p></div>
+<div class="paragraph"><p>A cruft pack is written by <code>git repack --cruft</code> when generating a new pack.
+<a href="git-pack-objects.html">git-pack-objects(1)</a>'s <code>--cruft</code> option. Note that <code>git repack --cruft</code>
+is a classic all-into-one repack, meaning that everything in the resulting pack is
+reachable, and everything else is unreachable. Once written, the <code>--cruft</code>
+option instructs <code>git repack</code> to generate another pack containing only objects
+not packed in the previous step (which equates to packing all unreachable
+objects together). This progresses as follows:</p></div>
+<div class="olist arabic"><ol class="arabic">
+<li>
+<p>
+Enumerate every object, marking any object which is (a) not contained in a
+ kept-pack, and (b) whose mtime is within the grace period as a traversal
+ tip.
+</p>
+</li>
+<li>
+<p>
+Perform a reachability traversal based on the tips gathered in the previous
+ step, adding every object along the way to the pack.
+</p>
+</li>
+<li>
+<p>
+Write the pack out, along with a <code>.mtimes</code> file that records the per-object
+ timestamps.
+</p>
+</li>
+</ol></div>
+<div class="paragraph"><p>This mode is invoked internally by <a href="git-repack.html">git-repack(1)</a> when instructed to
+write a cruft pack. Crucially, the set of in-core kept packs is exactly the set
+of packs which will not be deleted by the repack; in other words, they contain
+all of the repository&#8217;s reachable objects.</p></div>
+<div class="paragraph"><p>When a repository already has a cruft pack, <code>git repack --cruft</code> typically only
+adds objects to it. An exception to this is when <code>git repack</code> is given the
+<code>--cruft-expiration</code> option, which allows the generated cruft pack to omit
+expired objects instead of waiting for <a href="git-gc.html">git-gc(1)</a> to expire those objects
+later on.</p></div>
+<div class="paragraph"><p>It is <a href="git-gc.html">git-gc(1)</a> that is typically responsible for removing expired
+unreachable objects.</p></div>
+</div>
+<div class="sect2">
+<h3 id="_caution_for_mixed_version_environments">Caution for mixed-version environments</h3>
+<div class="paragraph"><p>Repositories that have cruft packs in them will continue to work with any older
+version of Git. Note, however, that previous versions of Git which do not
+understand the <code>.mtimes</code> file will use the cruft pack&#8217;s mtime as the mtime for
+all of the objects in it. In other words, do not expect older (pre-cruft pack)
+versions of Git to interpret or even read the contents of the <code>.mtimes</code> file.</p></div>
+<div class="paragraph"><p>Note that having mixed versions of Git GC-ing the same repository can lead to
+unreachable objects never being completely pruned. This can happen under the
+following circumstances:</p></div>
+<div class="ulist"><ul>
+<li>
+<p>
+An older version of Git running GC explodes the contents of an existing
+ cruft pack loose, using the cruft pack&#8217;s mtime.
+</p>
+</li>
+<li>
+<p>
+A newer version running GC collects those loose objects into a cruft pack,
+ where the .mtime file reflects the loose object&#8217;s actual mtimes, but the
+ cruft pack mtime is "now".
+</p>
+</li>
+</ul></div>
+<div class="paragraph"><p>Repeating this process will lead to unreachable objects not getting pruned as a
+result of repeatedly resetting the objects' mtimes to the present time.</p></div>
+<div class="paragraph"><p>If you are GC-ing repositories in a mixed version environment, consider omitting
+the <code>--cruft</code> option when using <a href="git-repack.html">git-repack(1)</a> and <a href="git-gc.html">git-gc(1)</a>, and
+leaving the <code>gc.cruftPacks</code> configuration unset until all writers understand
+cruft packs.</p></div>
+</div>
+<div class="sect2">
+<h3 id="_alternatives">Alternatives</h3>
+<div class="paragraph"><p>Notable alternatives to this design include:</p></div>
+<div class="ulist"><ul>
+<li>
+<p>
+The location of the per-object mtime data, and
+</p>
+</li>
+<li>
+<p>
+Storing unreachable objects in multiple cruft packs.
+</p>
+</li>
+</ul></div>
+<div class="paragraph"><p>On the location of mtime data, a new auxiliary file tied to the pack was chosen
+to avoid complicating the <code>.idx</code> format. If the <code>.idx</code> format were ever to gain
+support for optional chunks of data, it may make sense to consolidate the
+<code>.mtimes</code> format into the <code>.idx</code> itself.</p></div>
+<div class="paragraph"><p>Storing unreachable objects among multiple cruft packs (e.g., creating a new
+cruft pack during each repacking operation including only unreachable objects
+which aren&#8217;t already stored in an earlier cruft pack) is significantly more
+complicated to construct, and so aren&#8217;t pursued here. The obvious drawback to
+the current implementation is that the entire cruft pack must be re-written from
+scratch.</p></div>
+</div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_git">GIT</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>Part of the <a href="git.html">git(1)</a> suite</p></div>
+</div>
+</div>
+</div>
+<div id="footnotes"><hr /></div>
+<div id="footer">
+<div id="footer-text">
+Last updated
+ 2022-08-18 14:11:07 PDT
+</div>
+</div>
+</body>
+</html>