/* * ----------------------------------------------------------------------- * * Copyright 1994-2008 H. Peter Anvin - All Rights Reserved * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, Inc., 53 Temple Place Ste 330, * Boston MA 02111-1307, USA; either version 2 of the License, or * (at your option) any later version; incorporated herein by reference. * * ----------------------------------------------------------------------- * * ----------------------------------------------------------------------- * VGA splash screen code * ----------------------------------------------------------------------- */ #include #include "core.h" #include #include #include "fs.h" #include "bios.h" #include "graphics.h" #include __export uint8_t UsingVGA = 0; uint16_t VGAPos; /* Pointer into VGA memory */ __export uint16_t *VGAFilePtr; /* Pointer into VGAFileBuf */ __export uint16_t VGAFontSize = 16; /* Defaults to 16 byte font */ __export char VGAFileBuf[VGA_FILE_BUF_SIZE]; /* Unmangled VGA image name */ __export char VGAFileMBuf[FILENAME_MAX]; /* Mangled VGA image name */ static uint8_t VGARowBuffer[640 + 80]; /* Decompression buffer */ static uint8_t VGAPlaneBuffer[(640/8) * 4]; /* Plane buffers */ extern uint16_t GXPixCols; extern uint16_t GXPixRows; /* Maps colors to consecutive DAC registers */ static uint8_t linear_color[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0 }; static FILE *fd; typedef struct { uint32_t LSSMagic; /* Magic number */ uint16_t GraphXSize; /* Width of splash screen file */ uint16_t GraphYSize; /* Height of splash screen file */ uint8_t GraphColorMap[3*16]; } lssheader_t; static lssheader_t LSSHeader; #define LSSMagic LSSHeader.LSSMagic #define GraphXSize LSSHeader.GraphXSize #define GraphYSize LSSHeader.GraphYSize /* * Enable VGA graphics, if possible. Return 0 on success. */ static int vgasetmode(void) { com32sys_t ireg, oreg; if (UsingVGA) return 0; /* Nothing to do... */ memset(&ireg, 0, sizeof(ireg)); memset(&oreg, 0, sizeof(oreg)); if (UsingVGA & 0x4) { /* * We're in VESA mode, which means VGA; use VESA call * to revert the mode, and then call the conventional * mode-setting for good measure... */ ireg.eax.w[0] = 0x4F02; ireg.ebx.w[0] = 0x0012; __intcall(0x10, &ireg, &oreg); } else { /* Get video card and monitor */ ireg.eax.w[0] = 0x1A00; __intcall(0x10, &ireg, &oreg); oreg.ebx.b[0] -= 7; /* BL=07h and BL=08h OK */ if (oreg.ebx.b[0] > 1) return -1; } /* * Set mode. */ memset(&ireg, 0, sizeof(ireg)); ireg.eax.w[0] = 0x0012; /* Set mode = 640x480 VGA 16 colors */ __intcall(0x10, &ireg, &oreg); memset(&ireg, 0, sizeof(ireg)); ireg.edx.w[0] = (uint32_t)linear_color; ireg.eax.w[0] = 0x1002; /* Write color registers */ __intcall(0x10, &ireg, &oreg); UsingVGA = 1; /* Set GXPixCols and GXPixRows */ GXPixCols = 640; GXPixRows = 480; use_font(); ScrollAttribute = 0; return 0; } static inline char getnybble(void) { char data = getc(fd); if (data & 0x10) { data &= 0x0F; return data; } data = getc(fd); return (data & 0x0F); } /* * rledecode: * Decode a pixel row in RLE16 format. * * 'in': input (RLE16 encoded) buffer * 'out': output (decoded) buffer * 'count': pixel count */ static void rledecode(uint8_t *out, size_t count) { uint8_t prev_pixel = 0; size_t size = count; uint8_t data; int i; again: for (i = 0; i < size; i++) { data = getnybble(); if (data == prev_pixel) break; *out++ = data; prev_pixel = data; } size -= i; if (!size) return; /* Start of run sequence */ data = getnybble(); if (data == 0) { /* long run */ uint8_t hi; data = getnybble(); hi = getnybble(); hi <<= 4; data |= hi; data += 16; } /* dorun */ for (i = 0; i < data; i++) *out++ = prev_pixel; size -= i; if (size) goto again; } /* * packedpixel2vga: * Convert packed-pixel to VGA bitplanes * * 'in': packed pixel string (640 pixels) * 'out': output (four planes @ 640/8 = 80 bytes) * 'count': pixel count (multiple of 8) */ static void packedpixel2vga(const uint8_t *in, uint8_t *out) { int i, j, k; for (i = 0; i < 4; i++) { const uint8_t *ip = in; for (j = 0; j < 640/8; j++) { uint8_t ob = 0; for (k = 0; k < 8; k++) { uint8_t px = *ip++; ob = (ob << 1) | ((px >> i) & 1); } *out++ = ob; } } } /* * outputvga: * Output four subsequent lines of VGA data * * 'in': four planes @ 640/8=80 bytes * 'out': pointer into VGA memory */ static void outputvga(const void *in, void *out) { int i; /* Select the sequencer mask */ outb(VGA_SEQ_IX_MAP_MASK, VGA_SEQ_ADDR); for (i = 1; i <= 8; i <<= 1) { /* Select the bit plane to write */ outb(i, VGA_SEQ_DATA); memcpy(out, in, 640/8); in = (const char *)in + 640/8; } } /* * Display a graphical splash screen. */ __export void vgadisplayfile(FILE *_fd) { char *p; int size; fd = _fd; /* * This is a cheap and easy way to make sure the screen is * cleared in case we were in graphics mode aready. */ syslinux_force_text_mode(); vgasetmode(); size = 4+2*2+16*3; p = (char *)&LSSHeader; /* Load the header */ while (size--) *p = getc(fd); if (*p != EOF) { com32sys_t ireg, oreg; uint16_t rows; int i; /* The header WILL be in the first chunk. */ if (LSSMagic != 0x1413f33d) return; memset(&ireg, 0, sizeof(ireg)); /* Color map offset */ ireg.edx.w[0] = offsetof(lssheader_t, GraphColorMap); ireg.eax.w[0] = 0x1012; /* Set RGB registers */ ireg.ebx.w[0] = 0; /* First register number */ ireg.ecx.w[0] = 16; /* 16 registers */ __intcall(0x10, &ireg, &oreg); /* Number of pixel rows */ rows = (GraphYSize + VGAFontSize) - 1; rows = rows / VGAFontSize; if (rows >= VidRows) rows = VidRows - 1; memset(&ireg, 0, sizeof(ireg)); ireg.edx.b[1] = rows; ireg.eax.b[1] = 2; ireg.ebx.w[0] = 0; /* Set cursor below image */ __intcall(0x10, &ireg, &oreg); rows = GraphYSize; /* Number of graphics rows */ VGAPos = 0; for (i = 0; i < rows; i++) { /* Pre-clear the row buffer */ memset(VGARowBuffer, 0, 640); /* Decode one row */ rledecode(VGARowBuffer, GraphXSize); packedpixel2vga(VGARowBuffer, VGAPlaneBuffer); outputvga(VGAPlaneBuffer, MK_PTR(0xA000, VGAPos)); VGAPos += 640/8; } } } /* * Disable VGA graphics. */ __export void syslinux_force_text_mode(void) { com32sys_t ireg, oreg; /* Already in text mode? */ if (!UsingVGA) return; if (UsingVGA & 0x4) { /* VESA return to normal video mode */ memset(&ireg, 0, sizeof(ireg)); ireg.eax.w[0] = 0x4F02; /* Set SuperVGA video mode */ ireg.ebx.w[0] = 0x0003; __intcall(0x10, &ireg, &oreg); } /* Return to normal video mode */ memset(&ireg, 0, sizeof(ireg)); ireg.eax.w[0] = 0x0003; __intcall(0x10, &ireg, &oreg); UsingVGA = 0; ScrollAttribute = 0x7; /* Restore text font/data */ use_font(); } static void vgacursorcommon(char data) { if (UsingVGA) { com32sys_t ireg; memset(&ireg, 0, sizeof(ireg)); ireg.eax.b[0] = data; ireg.eax.b[1] = 0x09; ireg.ebx.w[0] = 0x0007; ireg.ecx.w[0] = 1; __intcall(0x10, &ireg, NULL); } } void vgahidecursor(void) { vgacursorcommon(' '); } void vgashowcursor(void) { vgacursorcommon('_'); } __export void using_vga(uint8_t vga, uint16_t pix_cols, uint16_t pix_rows) { UsingVGA = vga; GXPixCols = pix_cols; GXPixRows = pix_rows; if (!(UsingVGA & 0x08)) adjust_screen(); } void pm_using_vga(com32sys_t *regs) { using_vga(regs->eax.b[0], regs->ecx.w[0], regs->edx.w[0]); }