From: Con Kolivas Here is an update to my Oint patches for 2.5/6 interactivity. Note I will be away for a week so bash away and abuse this one lots and when I get back I can see what else needs doing. Note I posted a preview earlier but this is the formal O7 patch (check the datestamp which people hate in the naming of my patches). I know this is turning into a marathon effort but... as you're all probably aware there is nothing simple about tuning this beast. Thanks to all the testers and people commenting; keep it coming please. Changes in this patch: The sleep buffer has been removed yet again. To smooth out X is just not enough reason for this to be here as it can induce unfairness elsewhere, and the actual size necessary for the sleep buffer to work nicely would depend on the hardware. Kernel threads are excluded from the idle detection code so they can become max interactive regardless of how long they sleep. Should prevent some of the bugs seen recently. The requeuing has been rewritten. User threads will be requeued inversely proportional to how cpu interactive they are. Prevents interactive tasks from starving other interactive tasks during periods of cpu activity. This may have been causing slowdowns in unlucky circumstances in O6 kernel/sched.c | 22 +++++++++------------- 1 files changed, 9 insertions(+), 13 deletions(-) diff -puN kernel/sched.c~o7int kernel/sched.c --- 25/kernel/sched.c~o7int 2003-07-25 20:09:14.000000000 -0700 +++ 25-akpm/kernel/sched.c 2003-07-25 20:09:14.000000000 -0700 @@ -76,7 +76,6 @@ #define MIN_SLEEP_AVG (HZ) #define MAX_SLEEP_AVG (10*HZ) #define STARVATION_LIMIT (10*HZ) -#define SLEEP_BUFFER (HZ/100) #define NODE_THRESHOLD 125 #define MAX_BONUS (MAX_USER_PRIO * PRIO_BONUS_RATIO / 100) @@ -391,11 +390,11 @@ static inline void activate_task(task_t if (sleep_time > 0) { /* - * Tasks that sleep a long time are categorised as idle and + * User tasks that sleep a long time are categorised as idle and * will get just under interactive status with a small runtime * to allow them to become interactive or non-interactive rapidly */ - if (sleep_time > MIN_SLEEP_AVG){ + if (sleep_time > MIN_SLEEP_AVG && p->mm){ p->avg_start = jiffies - MIN_SLEEP_AVG; p->sleep_avg = MIN_SLEEP_AVG * (MAX_BONUS - INTERACTIVE_DELTA - 2) / MAX_BONUS; @@ -421,13 +420,8 @@ static inline void activate_task(task_t */ p->sleep_avg = (p->sleep_avg * MAX_BONUS / runtime + 1) * runtime / MAX_BONUS; - /* - * Keep a small buffer of SLEEP_BUFFER sleep_avg to - * prevent fully interactive tasks from becoming - * lower priority with small bursts of cpu usage. - */ - if (p->sleep_avg > (MAX_SLEEP_AVG + SLEEP_BUFFER)) - p->sleep_avg = MAX_SLEEP_AVG + SLEEP_BUFFER; + if (p->sleep_avg > MAX_SLEEP_AVG) + p->sleep_avg = MAX_SLEEP_AVG; } if (unlikely(p->avg_start > jiffies)){ @@ -1306,10 +1300,12 @@ void scheduler_tick(int user_ticks, int enqueue_task(p, rq->expired); } else enqueue_task(p, rq->active); - } else if (p->prio < effective_prio(p)){ + } else if (p->mm && !((task_timeslice(p) - p->time_slice) % + (MIN_TIMESLICE * (MAX_BONUS + 1 - p->sleep_avg * MAX_BONUS / MAX_SLEEP_AVG)))){ /* - * Tasks that have lowered their priority are put to the end - * of the active array with their remaining timeslice + * Running user tasks get requeued with their remaining timeslice + * after a period proportional to how cpu intensive they are to + * minimise the duration one interactive task can starve another */ dequeue_task(p, rq->active); set_tsk_need_resched(p); _