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YEN SIGN h]h¥}hj=sbah}(h]h ]h"]yenah$]h&]uh1hhhhKRhhhhubhtarget)}(h.. _joystick-parport:h]h}(h]h ]h"]h$]h&]refidjoystick-parportuh1jLhKYhhhhhL/var/lib/git/docbuild/linux/Documentation/input/devices/joystick-parport.rstubhsection)}(hhh](htitle)}(hParallel Port Joystick Driversh]hParallel Port Joystick Drivers}(hjbhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hj]hhhjZhKubh field_list)}(hhh](hfield)}(hhh](h field_name)}(h Copyrighth]h Copyright}(hj|hhhNhNubah}(h]h ]h"]h$]h&]uh1jzhjwhjZhKubh field_body)}(h0|copy| 1998-2000 Vojtech Pavlik h]h paragraph)}(hjh](h©}(hjhhhNhNubh 1998-2000 Vojtech Pavlik <}(hjhhhNhNubh reference)}(hvojtech@ucw.czh]hvojtech@ucw.cz}(hjhhhNhNubah}(h]h ]h"]h$]h&]refurimailto:vojtech@ucw.czuh1jhjubh>}(hjhhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhK hjubah}(h]h ]h"]h$]h&]uh1jhjwubeh}(h]h ]h"]h$]h&]uh1juhjZhK hjrhhubjv)}(hhh](j{)}(h Copyrighth]h Copyright}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jzhjhjZhKubj)}(h3|copy| 1998 Andree Borrmann h]j)}(h1|copy| 1998 Andree Borrmann h](h©}(hjhhhNhNubh 1998 Andree Borrmann <}(hjhhhNhNubj)}(ha.borrmann@tu-bs.deh]ha.borrmann@tu-bs.de}(hjhhhNhNubah}(h]h ]h"]h$]h&]refurimailto:a.borrmann@tu-bs.deuh1jhjubh>}(hjhhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhK hjubah}(h]h ]h"]h$]h&]uh1jhjubeh}(h]h ]h"]h$]h&]uh1juhjZhK hjrhhubeh}(h]h ]h"]h$]h&]uh1jphj]hhhjZhK ubj)}(hSponsored by SuSEh]hSponsored by SuSE}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhK hj]hhubj\)}(hhh](ja)}(h Disclaimerh]h Disclaimer}(hj#hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hj hhhjZhKubj)}(hX,Any information in this file is provided as-is, without any guarantee that it will be true. So, use it at your own risk. The possible damages that can happen include burning your parallel port, and/or the sticks and joystick and maybe even more. Like when a lightning kills you it is not our problem.h]hX,Any information in this file is provided as-is, without any guarantee that it will be true. So, use it at your own risk. The possible damages that can happen include burning your parallel port, and/or the sticks and joystick and maybe even more. Like when a lightning kills you it is not our problem.}(hj1hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKhj hhubeh}(h] disclaimerah ]h"] disclaimerah$]h&]uh1j[hj]hhhjZhKubj\)}(hhh](ja)}(h Introductionh]h Introduction}(hjJhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjGhhhjZhKubj)}(hXThe joystick parport drivers are used for joysticks and gamepads not originally designed for PCs and other computers Linux runs on. Because of that, PCs usually lack the right ports to connect these devices to. Parallel port, because of its ability to change single bits at will, and providing both output and input bits is the most suitable port on the PC for connecting such devices.h]hXThe joystick parport drivers are used for joysticks and gamepads not originally designed for PCs and other computers Linux runs on. Because of that, PCs usually lack the right ports to connect these devices to. Parallel port, because of its ability to change single bits at will, and providing both output and input bits is the most suitable port on the PC for connecting such devices.}(hjXhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKhjGhhubeh}(h] introductionah ]h"] introductionah$]h&]uh1j[hj]hhhjZhKubj\)}(hhh](ja)}(hDevices supportedh]hDevices supported}(hjqhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjnhhhjZhK"ubj)}(hvMany console and 8-bit computer gamepads and joysticks are supported. The following subsections discuss usage of each.h]hvMany console and 8-bit computer gamepads and joysticks are supported. The following subsections discuss usage of each.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhK$hjnhhubj\)}(hhh](ja)}(h NES and SNESh]h NES and SNES}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjhhhjZhK(ubj)}(hX6The Nintendo Entertainment System and Super Nintendo Entertainment System gamepads are widely available, and easy to get. Also, they are quite easy to connect to a PC, and don't need much processing speed (108 us for NES and 165 us for SNES, compared to about 1000 us for PC gamepads) to communicate with them.h]hX8The Nintendo Entertainment System and Super Nintendo Entertainment System gamepads are widely available, and easy to get. Also, they are quite easy to connect to a PC, and don’t need much processing speed (108 us for NES and 165 us for SNES, compared to about 1000 us for PC gamepads) to communicate with them.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhK*hjhhubj)}(hXQAll NES and SNES use the same synchronous serial protocol, clocked from the computer's side (and thus timing insensitive). To allow up to 5 NES and/or SNES gamepads and/or SNES mice connected to the parallel port at once, the output lines of the parallel port are shared, while one of 5 available input lines is assigned to each gamepad.h]hXSAll NES and SNES use the same synchronous serial protocol, clocked from the computer’s side (and thus timing insensitive). To allow up to 5 NES and/or SNES gamepads and/or SNES mice connected to the parallel port at once, the output lines of the parallel port are shared, while one of 5 available input lines is assigned to each gamepad.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhK0hjhhubj)}(htThis protocol is handled by the gamecon.c driver, so that's the one you'll use for NES, SNES gamepads and SNES mice.h]hxThis protocol is handled by the gamecon.c driver, so that’s the one you’ll use for NES, SNES gamepads and SNES mice.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhK6hjhhubj)}(hX7The main problem with PC parallel ports is that they don't have +5V power source on any of their pins. So, if you want a reliable source of power for your pads, use either keyboard or joystick port, and make a pass-through cable. You can also pull the power directly from the power supply (the red wire is +5V).h]hX9The main problem with PC parallel ports is that they don’t have +5V power source on any of their pins. So, if you want a reliable source of power for your pads, use either keyboard or joystick port, and make a pass-through cable. You can also pull the power directly from the power supply (the red wire is +5V).}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhK9hjhhubj)}(hXmIf you want to use the parallel port only, you can take the power is from some data pin. For most gamepad and parport implementations only one pin is needed, and I'd recommend pin 9 for that, the highest data bit. On the other hand, if you are not planning to use anything else than NES / SNES on the port, anything between and including pin 4 and pin 9 will work::h]hXnIf you want to use the parallel port only, you can take the power is from some data pin. For most gamepad and parport implementations only one pin is needed, and I’d recommend pin 9 for that, the highest data bit. On the other hand, if you are not planning to use anything else than NES / SNES on the port, anything between and including pin 4 and pin 9 will work:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhK?hjhhubh literal_block)}(h(pin 9) -----> Powerh]h(pin 9) -----> Power}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhKEhjhhubj)}(hX$Unfortunately, there are pads that need a lot more of power, and parallel ports that can't give much current through the data pins. If this is your case, you'll need to use diodes (as a prevention of destroying your parallel port), and combine the currents of two or more data bits together::h]hX'Unfortunately, there are pads that need a lot more of power, and parallel ports that can’t give much current through the data pins. If this is your case, you’ll need to use diodes (as a prevention of destroying your parallel port), and combine the currents of two or more data bits together:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKGhjhhubj)}(h Diodes (pin 9) ----|>|-------+------> Power | (pin 8) ----|>|-------+ | (pin 7) ----|>|-------+ | : | (pin 4) ----|>|-------+h]h Diodes (pin 9) ----|>|-------+------> Power | (pin 8) ----|>|-------+ | (pin 7) ----|>|-------+ | : | (pin 4) ----|>|-------+}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhKLhjhhubj)}(hGround is quite easy. On PC's parallel port the ground is on any of the pins from pin 18 to pin 25. So use any pin of these you like for the ground::h]hGround is quite easy. On PC’s parallel port the ground is on any of the pins from pin 18 to pin 25. So use any pin of these you like for the ground:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKWhjhhubj)}(h(pin 18) -----> Groundh]h(pin 18) -----> Ground}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhKZhjhhubj)}(hNES and SNES pads have two input bits, Clock and Latch, which drive the serial transfer. These are connected to pins 2 and 3 of the parallel port, respectively::h]hNES and SNES pads have two input bits, Clock and Latch, which drive the serial transfer. These are connected to pins 2 and 3 of the parallel port, respectively:}(hj,hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhK\hjhhubj)}(h)(pin 2) -----> Clock (pin 3) -----> Latchh]h)(pin 2) -----> Clock (pin 3) -----> Latch}hj:sbah}(h]h ]h"]h$]h&]hhuh1jhjZhK`hjhhubj)}(hAnd the last thing is the NES / SNES data wire. Only that isn't shared and each pad needs its own data pin. The parallel port pins are::h]hAnd the last thing is the NES / SNES data wire. Only that isn’t shared and each pad needs its own data pin. The parallel port pins are:}(hjHhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKchjhhubj)}(h(pin 10) -----> Pad 1 data (pin 11) -----> Pad 2 data (pin 12) -----> Pad 3 data (pin 13) -----> Pad 4 data (pin 15) -----> Pad 5 datah]h(pin 10) -----> Pad 1 data (pin 11) -----> Pad 2 data (pin 12) -----> Pad 3 data (pin 13) -----> Pad 4 data (pin 15) -----> Pad 5 data}hjVsbah}(h]h ]h"]h$]h&]hhuh1jhjZhKfhjhhubj)}(hPNote that pin 14 is not used, since it is not an input pin on the parallel port.h]hPNote that pin 14 is not used, since it is not an input pin on the parallel port.}(hjdhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKlhjhhubj)}(hXXThis is everything you need on the PC's side of the connection, now on to the gamepads side. The NES and SNES have different connectors. Also, there are quite a lot of NES clones, and because Nintendo used proprietary connectors for their machines, the cloners couldn't and used standard D-Cannon connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo A, Turbo B, Select and Start, and is connected through 5 wires, then it is either a NES or NES clone and will work with this connection. SNES gamepads also use 5 wires, but have more buttons. They will work as well, of course::h]hX]This is everything you need on the PC’s side of the connection, now on to the gamepads side. The NES and SNES have different connectors. Also, there are quite a lot of NES clones, and because Nintendo used proprietary connectors for their machines, the cloners couldn’t and used standard D-Cannon connectors. Anyway, if you’ve got a gamepad, and it has buttons A, B, Turbo A, Turbo B, Select and Start, and is connected through 5 wires, then it is either a NES or NES clone and will work with this connection. SNES gamepads also use 5 wires, but have more buttons. They will work as well, of course:}(hjrhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKohjhhubj)}(hXPinout for NES gamepads Pinout for SNES gamepads and mice +----> Power +-----------------------\ | 7 | o o o o | x x o | 1 5 +---------+ 7 +-----------------------/ | x x o \ | | | | | | o o o o | | | | | +-> Ground 4 +------------+ 1 | | | +------------> Data | | | | | | +---------------> Latch | | | +-> Ground | +------------------> Clock | | +----> Clock +---------------------> Power | +-------> Latch +----------> Data Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads +---------> Clock +-----------------> Data | +-------> Latch | +---> Ground | | +-----> Data | | | | | ___________________ _____________ 8 \ o x x x x x x o / 1 5 \ x o o o x / 1 \ o x x o x x o / \ x o x o / 15 `~~~~~~~~~~~~~' 9 9 `~~~~~~~' 6 | | | | | | | +----> Clock | +----> Power | +----------> Latch +--------> Ground +----------------> Powerh]hXPinout for NES gamepads Pinout for SNES gamepads and mice +----> Power +-----------------------\ | 7 | o o o o | x x o | 1 5 +---------+ 7 +-----------------------/ | x x o \ | | | | | | o o o o | | | | | +-> Ground 4 +------------+ 1 | | | +------------> Data | | | | | | +---------------> Latch | | | +-> Ground | +------------------> Clock | | +----> Clock +---------------------> Power | +-------> Latch +----------> Data Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads +---------> Clock +-----------------> Data | +-------> Latch | +---> Ground | | +-----> Data | | | | | ___________________ _____________ 8 \ o x x x x x x o / 1 5 \ x o o o x / 1 \ o x x o x x o / \ x o x o / 15 `~~~~~~~~~~~~~' 9 9 `~~~~~~~' 6 | | | | | | | +----> Clock | +----> Power | +----------> Latch +--------> Ground +----------------> Power}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhKxhjhhubeh}(h] nes-and-snesah ]h"] nes and snesah$]h&]uh1j[hjnhhhjZhK(ubj\)}(hhh](ja)}(hMultisystem joysticksh]hMultisystem joysticks}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjhhhjZhKubj)}(hXIn the era of 8-bit machines, there was something like de-facto standard for joystick ports. They were all digital, and all used D-Cannon 9 pin connectors (db9). Because of that, a single joystick could be used without hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64, Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these joysticks are called "Multisystem".h]hXIn the era of 8-bit machines, there was something like de-facto standard for joystick ports. They were all digital, and all used D-Cannon 9 pin connectors (db9). Because of that, a single joystick could be used without hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64, Amstrad CPC, Sinclair ZX Spectrum and many other machines. That’s why these joysticks are called “Multisystem”.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKhjhhubj)}(hNow their pinout::h]hNow their pinout:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKhjhhubj)}(h +---------> Right | +-------> Left | | +-----> Down | | | +---> Up | | | | _____________ 5 \ x o o o o / 1 \ x o x o / 9 `~~~~~~~' 6 | | | +----> Button +--------> Groundh]h +---------> Right | +-------> Left | | +-----> Down | | | +---> Up | | | | _____________ 5 \ x o o o o / 1 \ x o x o / 9 `~~~~~~~' 6 | | | +----> Button +--------> Ground}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhKhjhhubj)}(hoHowever, as time passed, extensions to this standard developed, and these were not compatible with each other::h]hnHowever, as time passed, extensions to this standard developed, and these were not compatible with each other:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKhjhhubj)}(hX Atari 130, 800/XL/XE MSX +-----------> Power +---------> Right | +---------> Right | +-------> Left | | +-------> Left | | +-----> Down | | | +-----> Down | | | +---> Up | | | | +---> Up | | | | | | | | | _____________ _____________ 5 \ x o o o o / 1 5 \ o o o o o / 1 \ x o o o / \ o o o o / 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | | | | | | | | | +----> Button | | | +----> Button 1 | +------> Power | | +------> Button 2 +--------> Ground | +--------> Output 3 +----------> Ground Amstrad CPC Commodore C64 +-----------> Analog Y +---------> Right | +---------> Right | +-------> Left | | +-------> Left | | +-----> Down | | | +-----> Down | | | +---> Up | | | | +---> Up | | | | | | | | | _____________ _____________ 5 \ x o o o o / 1 5 \ o o o o o / 1 \ x o o o / \ o o o o / 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | | | | | | | | | +----> Button 1 | | | +----> Button | +------> Button 2 | | +------> Power +--------> Ground | +--------> Ground +----------> Analog X Sinclair Spectrum +2A/+3 Amiga 1200 +-----------> Up +-----------> Button 3 | +---------> Fire | +---------> Right | | | | +-------> Left | | +-----> Ground | | | +-----> Down | | | | | | | +---> Up | | | | | | | | _____________ _____________ 5 \ o o x o x / 1 5 \ o o o o o / 1 \ o o o o / \ o o o o / 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | | | | | | | | | | | +----> Right | | | +----> Button 1 | | +------> Left | | +------> Power | +--------> Ground | +--------> Ground +----------> Down +----------> Button 2 And there were many others.h]hX Atari 130, 800/XL/XE MSX +-----------> Power +---------> Right | +---------> Right | +-------> Left | | +-------> Left | | +-----> Down | | | +-----> Down | | | +---> Up | | | | +---> Up | | | | | | | | | _____________ _____________ 5 \ x o o o o / 1 5 \ o o o o o / 1 \ x o o o / \ o o o o / 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | | | | | | | | | +----> Button | | | +----> Button 1 | +------> Power | | +------> Button 2 +--------> Ground | +--------> Output 3 +----------> Ground Amstrad CPC Commodore C64 +-----------> Analog Y +---------> Right | +---------> Right | +-------> Left | | +-------> Left | | +-----> Down | | | +-----> Down | | | +---> Up | | | | +---> Up | | | | | | | | | _____________ _____________ 5 \ x o o o o / 1 5 \ o o o o o / 1 \ x o o o / \ o o o o / 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | | | | | | | | | +----> Button 1 | | | +----> Button | +------> Button 2 | | +------> Power +--------> Ground | +--------> Ground +----------> Analog X Sinclair Spectrum +2A/+3 Amiga 1200 +-----------> Up +-----------> Button 3 | +---------> Fire | +---------> Right | | | | +-------> Left | | +-----> Ground | | | +-----> Down | | | | | | | +---> Up | | | | | | | | _____________ _____________ 5 \ o o x o x / 1 5 \ o o o o o / 1 \ o o o o / \ o o o o / 9 `~~~~~~~' 6 9 `~~~~~~~' 6 | | | | | | | | | | | +----> Right | | | +----> Button 1 | | +------> Left | | +------> Power | +--------> Ground | +--------> Ground +----------> Down +----------> Button 2 And there were many others.}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhKhjhhubj\)}(hhh](ja)}(h!Multisystem joysticks using db9.ch]h!Multisystem joysticks using db9.c}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjhhhjZhKubj)}(hFor the Multisystem joysticks, and their derivatives, the db9.c driver was written. It allows only one joystick / gamepad per parallel port, but the interface is easy to build and works with almost anything.h]hFor the Multisystem joysticks, and their derivatives, the db9.c driver was written. It allows only one joystick / gamepad per parallel port, but the interface is easy to build and works with almost anything.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKhjhhubj)}(hbFor the basic 1-button Multisystem joystick you connect its wires to the parallel port like this::h]haFor the basic 1-button Multisystem joystick you connect its wires to the parallel port like this:}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKhjhhubj)}(h(pin 1) -----> Power (pin 18) -----> Ground (pin 2) -----> Up (pin 3) -----> Down (pin 4) -----> Left (pin 5) -----> Right (pin 6) -----> Button 1h]h(pin 1) -----> Power (pin 18) -----> Ground (pin 2) -----> Up (pin 3) -----> Down (pin 4) -----> Left (pin 5) -----> Right (pin 6) -----> Button 1}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhKhjhhubj)}(hHowever, if the joystick is switch based (eg. clicks when you move it), you might or might not, depending on your parallel port, need 10 kOhm pullup resistors on each of the direction and button signals, like this::h]hHowever, if the joystick is switch based (eg. clicks when you move it), you might or might not, depending on your parallel port, need 10 kOhm pullup resistors on each of the direction and button signals, like this:}(hj(hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhKhjhhubj)}(hK(pin 2) ------------+------> Up Resistor | (pin 1) --[10kOhm]--+h]hK(pin 2) ------------+------> Up Resistor | (pin 1) --[10kOhm]--+}hj6sbah}(h]h ]h"]h$]h&]hhuh1jhjZhMhjhhubj)}(hmTry without, and if it doesn't work, add them. For TTL based joysticks / gamepads the pullups are not needed.h]hoTry without, and if it doesn’t work, add them. For TTL based joysticks / gamepads the pullups are not needed.}(hjDhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(h\For joysticks with two buttons you connect the second button to pin 7 on the parallel port::h]h[For joysticks with two buttons you connect the second button to pin 7 on the parallel port:}(hjRhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(h(pin 7) -----> Button 2h]h(pin 7) -----> Button 2}hj`sbah}(h]h ]h"]h$]h&]hhuh1jhjZhM hjhhubj)}(hAnd that's it.h]hAnd that’s it.}(hjnhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM hjhhubj)}(hOn a side note, if you have already built a different adapter for use with the digital joystick driver 0.8.0.2, this is also supported by the db9.c driver, as device type 8. (See section 3.2)h]hOn a side note, if you have already built a different adapter for use with the digital joystick driver 0.8.0.2, this is also supported by the db9.c driver, as device type 8. (See section 3.2)}(hj|hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubeh}(h]!multisystem-joysticks-using-db9-cah ]h"]!multisystem joysticks using db9.cah$]h&]uh1j[hjhhhjZhKubj\)}(hhh](ja)}(h%Multisystem joysticks using gamecon.ch]h%Multisystem joysticks using gamecon.c}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjhhhjZhMubj)}(hXFor some people just one joystick per parallel port is not enough, and/or want to use them on one parallel port together with NES/SNES/PSX pads. This is possible using the gamecon.c. It supports up to 5 devices of the above types, including 1 and 2 buttons Multisystem joysticks.h]hXFor some people just one joystick per parallel port is not enough, and/or want to use them on one parallel port together with NES/SNES/PSX pads. This is possible using the gamecon.c. It supports up to 5 devices of the above types, including 1 and 2 buttons Multisystem joysticks.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(hX@However, there is nothing for free. To allow more sticks to be used at once, you need the sticks to be purely switch based (that is non-TTL), and not to need power. Just a plain simple six switches inside. If your joystick can do more (eg. turbofire) you'll need to disable it totally first if you want to use gamecon.c.h]hXBHowever, there is nothing for free. To allow more sticks to be used at once, you need the sticks to be purely switch based (that is non-TTL), and not to need power. Just a plain simple six switches inside. If your joystick can do more (eg. turbofire) you’ll need to disable it totally first if you want to use gamecon.c.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(hAlso, the connection is a bit more complex. You'll need a bunch of diodes, and one pullup resistor. First, you connect the Directions and the button the same as for db9, however with the diodes between::h]hAlso, the connection is a bit more complex. You’ll need a bunch of diodes, and one pullup resistor. First, you connect the Directions and the button the same as for db9, however with the diodes between:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM hjhhubj)}(h Diodes (pin 2) -----|<|----> Up (pin 3) -----|<|----> Down (pin 4) -----|<|----> Left (pin 5) -----|<|----> Right (pin 6) -----|<|----> Button 1h]h Diodes (pin 2) -----|<|----> Up (pin 3) -----|<|----> Down (pin 4) -----|<|----> Left (pin 5) -----|<|----> Right (pin 6) -----|<|----> Button 1}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhM$hjhhubj)}(h9For two button sticks you also connect the other button::h]h8For two button sticks you also connect the other button:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM+hjhhubj)}(h(pin 7) -----|<|----> Button 2h]h(pin 7) -----|<|----> Button 2}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhM-hjhhubj)}(hX And finally, you connect the Ground wire of the joystick, like done in this little schematic to Power and Data on the parallel port, as described for the NES / SNES pads in section 2.1 of this file - that is, one data pin for each joystick. The power source is shared::h]hX And finally, you connect the Ground wire of the joystick, like done in this little schematic to Power and Data on the parallel port, as described for the NES / SNES pads in section 2.1 of this file - that is, one data pin for each joystick. The power source is shared:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM/hjhhubj)}(hNData ------------+-----> Ground Resistor | Power --[10kOhm]--+h]hNData ------------+-----> Ground Resistor | Power --[10kOhm]--+}hj sbah}(h]h ]h"]h$]h&]hhuh1jhjZhM4hjhhubj)}(hAnd that's all, here we go!h]hAnd that’s all, here we go!}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM8hjhhubeh}(h]%multisystem-joysticks-using-gamecon-cah ]h"]%multisystem joysticks using gamecon.cah$]h&]uh1j[hjhhhjZhMubj\)}(hhh](ja)}(h(Multisystem joysticks using turbografx.ch]h(Multisystem joysticks using turbografx.c}(hj, hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hj) hhhjZhM;ubj)}(h%The TurboGraFX interface, designed byh]h%The TurboGraFX interface, designed by}(hj: hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM=hj) hhubh block_quote)}(h*Steffen Schwenke h]j)}(h)Steffen Schwenke h](hSteffen Schwenke <}(hjN hhhNhNubj)}(hschwenke@burg-halle.deh]hschwenke@burg-halle.de}(hjV hhhNhNubah}(h]h ]h"]h$]h&]refurimailto:schwenke@burg-halle.deuh1jhjN ubh>}(hjN hhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhM?hjJ ubah}(h]h ]h"]h$]h&]uh1jH hjZhM?hj) hhubj)}(hXGallows up to 7 Multisystem joysticks connected to the parallel port. In Steffen's version, there is support for up to 5 buttons per joystick. However, since this doesn't work reliably on all parallel ports, the turbografx.c driver supports only one button per joystick. For more information on how to build the interface, see:h]hXKallows up to 7 Multisystem joysticks connected to the parallel port. In Steffen’s version, there is support for up to 5 buttons per joystick. However, since this doesn’t work reliably on all parallel ports, the turbografx.c driver supports only one button per joystick. For more information on how to build the interface, see:}(hjv hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMAhj) hhubjI )}(h1http://www2.burg-halle.de/~schwenke/parport.html h]j)}(h0http://www2.burg-halle.de/~schwenke/parport.htmlh]j)}(hj h]h0http://www2.burg-halle.de/~schwenke/parport.html}(hj hhhNhNubah}(h]h ]h"]h$]h&]refurij uh1jhj ubah}(h]h ]h"]h$]h&]uh1jhjZhMGhj ubah}(h]h ]h"]h$]h&]uh1jH hjZhMGhj) hhubeh}(h](multisystem-joysticks-using-turbografx-cah ]h"](multisystem joysticks using turbografx.cah$]h&]uh1j[hjhhhjZhM;ubeh}(h]multisystem-joysticksah ]h"]multisystem joysticksah$]h&]uh1j[hjnhhhjZhKubj\)}(hhh](ja)}(hSony Playstationh]hSony Playstation}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hj hhhjZhMJubj)}(hoThe PSX controller is supported by the gamecon.c. Pinout of the PSX controller (compatible with DirectPadPro)::h]hnThe PSX controller is supported by the gamecon.c. Pinout of the PSX controller (compatible with DirectPadPro):}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMLhj hhubj)}(hX +---------+---------+---------+ 9 | o o o | o o o | o o o | 1 parallel \________|_________|________/ port pins | | | | | | | | | | | +--------> Clock --- (4) | | | | +------------> Select --- (3) | | | +---------------> Power --- (5-9) | | +------------------> Ground --- (18-25) | +-------------------------> Command --- (2) +----------------------------> Data --- (one of 10,11,12,13,15)h]hX +---------+---------+---------+ 9 | o o o | o o o | o o o | 1 parallel \________|_________|________/ port pins | | | | | | | | | | | +--------> Clock --- (4) | | | | +------------> Select --- (3) | | | +---------------> Power --- (5-9) | | +------------------> Ground --- (18-25) | +-------------------------> Command --- (2) +----------------------------> Data --- (one of 10,11,12,13,15)}hj sbah}(h]h ]h"]h$]h&]hhuh1jhjZhMOhj hhubj)}(h&The driver supports these controllers:h]h&The driver supports these controllers:}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMZhj hhubjI )}(h}* Standard PSX Pad * NegCon PSX Pad * Analog PSX Pad (red mode) * Analog PSX Pad (green mode) * PSX Rumble Pad * PSX DDR Pad h]h bullet_list)}(hhh](h list_item)}(hStandard PSX Padh]j)}(hj h]hStandard PSX Pad}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM\hj ubah}(h]h ]h"]h$]h&]uh1j hj ubj )}(hNegCon PSX Padh]j)}(hj h]hNegCon PSX Pad}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM]hj ubah}(h]h ]h"]h$]h&]uh1j hj ubj )}(hAnalog PSX Pad (red mode)h]j)}(hj, h]hAnalog PSX Pad (red mode)}(hj. hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM^hj* ubah}(h]h ]h"]h$]h&]uh1j hj ubj )}(hAnalog PSX Pad (green mode)h]j)}(hjC h]hAnalog PSX Pad (green mode)}(hjE hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM_hjA ubah}(h]h ]h"]h$]h&]uh1j hj ubj )}(hPSX Rumble Padh]j)}(hjZ h]hPSX Rumble Pad}(hj\ hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM`hjX ubah}(h]h ]h"]h$]h&]uh1j hj ubj )}(h PSX DDR Pad h]j)}(h PSX DDR Padh]h PSX DDR Pad}(hjs hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMahjo ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]bullet*uh1j hjZhM\hj ubah}(h]h ]h"]h$]h&]uh1jH hjZhM\hj hhubeh}(h]sony-playstationah ]h"]sony playstationah$]h&]uh1j[hjnhhhjZhMJubj\)}(hhh](ja)}(hSegah]hSega}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hj hhhjZhMdubj)}(hAll the Sega controllers are more or less based on the standard 2-button Multisystem joystick. However, since they don't use switches and use TTL logic, the only driver usable with them is the db9.c driver.h]hAll the Sega controllers are more or less based on the standard 2-button Multisystem joystick. However, since they don’t use switches and use TTL logic, the only driver usable with them is the db9.c driver.}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMfhj hhubj\)}(hhh](ja)}(hSega Master Systemh]hSega Master System}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hj hhhjZhMkubj)}(hThe SMS gamepads are almost exactly the same as normal 2-button Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding parallel port pins, and the following schematic::h]hThe SMS gamepads are almost exactly the same as normal 2-button Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding parallel port pins, and the following schematic:}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMmhj hhubj)}(hX +-----------> Power | +---------> Right | | +-------> Left | | | +-----> Down | | | | +---> Up | | | | | _____________ 5 \ o o o o o / 1 \ o o x o / 9 `~~~~~~~' 6 | | | | | +----> Button 1 | +--------> Ground +----------> Button 2h]hX +-----------> Power | +---------> Right | | +-------> Left | | | +-----> Down | | | | +---> Up | | | | | _____________ 5 \ o o o o o / 1 \ o o x o / 9 `~~~~~~~' 6 | | | | | +----> Button 1 | +--------> Ground +----------> Button 2}hj sbah}(h]h ]h"]h$]h&]hhuh1jhjZhMqhj hhubeh}(h]sega-master-systemah ]h"]sega master systemah$]h&]uh1j[hj hhhjZhMkubj\)}(hhh](ja)}(hSega Genesis aka MegaDriveh]hSega Genesis aka MegaDrive}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hj hhhjZhMubj)}(hThe Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use the following schematic::h]hThe Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use the following schematic:}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj hhubj)}(hX1 +-----------> Power | +---------> Right | | +-------> Left | | | +-----> Down | | | | +---> Up | | | | | _____________ 5 \ o o o o o / 1 \ o o o o / 9 `~~~~~~~' 6 | | | | | | | +----> Button 1 | | +------> Select | +--------> Ground +----------> Button 2h]hX1 +-----------> Power | +---------> Right | | +-------> Left | | | +-----> Down | | | | +---> Up | | | | | _____________ 5 \ o o o o o / 1 \ o o o o / 9 `~~~~~~~' 6 | | | | | | | +----> Button 1 | | +------> Select | +--------> Ground +----------> Button 2}hj sbah}(h]h ]h"]h$]h&]hhuh1jhjZhMhj hhubj)}(h4The Select pin goes to pin 14 on the parallel port::h]h3The Select pin goes to pin 14 on the parallel port:}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj hhubj)}(h(pin 14) -----> Selecth]h(pin 14) -----> Select}hj, sbah}(h]h ]h"]h$]h&]hhuh1jhjZhMhj hhubj)}(h8The rest is the same as for Multi2 joysticks using db9.ch]h8The rest is the same as for Multi2 joysticks using db9.c}(hj: hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj hhubeh}(h]sega-genesis-aka-megadriveah ]h"]sega genesis aka megadriveah$]h&]uh1j[hj hhhjZhMubj\)}(hhh](ja)}(h Sega Saturnh]h Sega Saturn}(hjS hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjP hhhjZhMubj)}(hSega Saturn has eight buttons, and to transfer that, without hacks like Genesis 6 pads use, it needs one more select pin. Anyway, it is still handled by the db9.c driver. Its pinout is very different from anything else. Use this schematic::h]hSega Saturn has eight buttons, and to transfer that, without hacks like Genesis 6 pads use, it needs one more select pin. Anyway, it is still handled by the db9.c driver. Its pinout is very different from anything else. Use this schematic:}(hja hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjP hhubj)}(hX5 +-----------> Select 1 | +---------> Power | | +-------> Up | | | +-----> Down | | | | +---> Ground | | | | | _____________ 5 \ o o o o o / 1 \ o o o o / 9 `~~~~~~~' 6 | | | | | | | +----> Select 2 | | +------> Right | +--------> Left +----------> Powerh]hX5 +-----------> Select 1 | +---------> Power | | +-------> Up | | | +-----> Down | | | | +---> Ground | | | | | _____________ 5 \ o o o o o / 1 \ o o o o / 9 `~~~~~~~' 6 | | | | | | | +----> Select 2 | | +------> Right | +--------> Left +----------> Power}hjo sbah}(h]h ]h"]h$]h&]hhuh1jhjZhMhjP hhubj)}(hRSelect 1 is pin 14 on the parallel port, Select 2 is pin 16 on the parallel port::h]hQSelect 1 is pin 14 on the parallel port, Select 2 is pin 16 on the parallel port:}(hj} hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjP hhubj)}(h1(pin 14) -----> Select 1 (pin 16) -----> Select 2h]h1(pin 14) -----> Select 1 (pin 16) -----> Select 2}hj sbah}(h]h ]h"]h$]h&]hhuh1jhjZhMhjP hhubj)}(heThe other pins (Up, Down, Right, Left, Power, Ground) are the same as for Multi joysticks using db9.ch]heThe other pins (Up, Down, Right, Left, Power, Ground) are the same as for Multi joysticks using db9.c}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjP hhubeh}(h] sega-saturnah ]h"] sega saturnah$]h&]uh1j[hj hhhjZhMubeh}(h]segaah ]h"]segaah$]h&]uh1j[hjnhhhjZhMdubj\)}(hhh](ja)}(h Amiga CD32h]h Amiga CD32}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hj hhhjZhMubj)}(h-Amiga CD32 joypad uses the following pinout::h]h,Amiga CD32 joypad uses the following pinout:}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj hhubj)}(hX3 +-----------> Button 3 | +---------> Right | | +-------> Left | | | +-----> Down | | | | +---> Up | | | | | _____________ 5 \ o o o o o / 1 \ o o o o / 9 `~~~~~~~' 6 | | | | | | | +----> Button 1 | | +------> Power | +--------> Ground +----------> Button 2h]hX3 +-----------> Button 3 | +---------> Right | | +-------> Left | | | +-----> Down | | | | +---> Up | | | | | _____________ 5 \ o o o o o / 1 \ o o o o / 9 `~~~~~~~' 6 | | | | | | | +----> Button 1 | | +------> Power | +--------> Ground +----------> Button 2}hj sbah}(h]h ]h"]h$]h&]hhuh1jhjZhMhj hhubj)}(hcIt can be connected to the parallel port and driven by db9.c driver. It needs the following wiring:h]hcIt can be connected to the parallel port and driven by db9.c driver. It needs the following wiring:}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj hhubjI )}(hX\============ ============= CD32 pad Parallel port ============ ============= 1 (Up) 2 (D0) 2 (Down) 3 (D1) 3 (Left) 4 (D2) 4 (Right) 5 (D3) 5 (Button 3) 14 (AUTOFD) 6 (Button 1) 17 (SELIN) 7 (+5V) 1 (STROBE) 8 (Gnd) 18 (Gnd) 9 (Button 2) 7 (D5) ============ ============= h]htable)}(hhh]htgroup)}(hhh](hcolspec)}(hhh]h}(h]h ]h"]h$]h&]colwidthK uh1j hj ubj )}(hhh]h}(h]h ]h"]h$]h&]colwidthK uh1j hj ubhthead)}(hhh]hrow)}(hhh](hentry)}(hhh]j)}(hCD32 padh]hCD32 pad}(hj% hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj" ubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(h Parallel porth]h Parallel port}(hj< hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj9 ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]uh1j hj ubah}(h]h ]h"]h$]h&]uh1j hj ubhtbody)}(hhh](j )}(hhh](j! )}(hhh]j)}(h1 (Up)h]h1 (Up)}(hjg hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjd ubah}(h]h ]h"]h$]h&]uh1j hja ubj! )}(hhh]j)}(h2 (D0)h]h2 (D0)}(hj~ hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj{ ubah}(h]h ]h"]h$]h&]uh1j hja ubeh}(h]h ]h"]h$]h&]uh1j hj^ ubj )}(hhh](j! )}(hhh]j)}(h2 (Down)h]h2 (Down)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(h3 (D1)h]h3 (D1)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]uh1j hj^ ubj )}(hhh](j! )}(hhh]j)}(h3 (Left)h]h3 (Left)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(h4 (D2)h]h4 (D2)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]uh1j hj^ ubj )}(hhh](j! )}(hhh]j)}(h 4 (Right)h]h 4 (Right)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(h5 (D3)h]h5 (D3)}(hj# hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]uh1j hj^ ubj )}(hhh](j! )}(hhh]j)}(h 5 (Button 3)h]h 5 (Button 3)}(hjC hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj@ ubah}(h]h ]h"]h$]h&]uh1j hj= ubj! )}(hhh]j)}(h 14 (AUTOFD)h]h 14 (AUTOFD)}(hjZ hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjW ubah}(h]h ]h"]h$]h&]uh1j hj= ubeh}(h]h ]h"]h$]h&]uh1j hj^ ubj )}(hhh](j! )}(hhh]j)}(h 6 (Button 1)h]h 6 (Button 1)}(hjz hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjw ubah}(h]h ]h"]h$]h&]uh1j hjt ubj! )}(hhh]j)}(h 17 (SELIN)h]h 17 (SELIN)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hjt ubeh}(h]h ]h"]h$]h&]uh1j hj^ ubj )}(hhh](j! )}(hhh]j)}(h7 (+5V)h]h7 (+5V)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(h 1 (STROBE)h]h 1 (STROBE)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]uh1j hj^ ubj )}(hhh](j! )}(hhh]j)}(h8 (Gnd)h]h8 (Gnd)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(h18 (Gnd)h]h18 (Gnd)}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]uh1j hj^ ubj )}(hhh](j! )}(hhh]j)}(h 9 (Button 2)h]h 9 (Button 2)}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h7 (D5)h]h7 (D5)}(hj6hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj3ubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hj^ ubeh}(h]h ]h"]h$]h&]uh1j\ hj ubeh}(h]h ]h"]h$]h&]colsKuh1j hj ubah}(h]h ]h"]h$]h&]uh1j hj ubah}(h]h ]h"]h$]h&]uh1jH hjZhMhj hhubeh}(h] amiga-cd32ah ]h"] amiga cd32ah$]h&]uh1j[hjnhhhjZhMubeh}(h]devices-supportedah ]h"]devices supportedah$]h&]uh1j[hj]hhhjZhK"ubj\)}(hhh](ja)}(h The driversh]h The drivers}(hj|hhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjyhhhjZhMubj)}(hThere are three drivers for the parallel port interfaces. Each, as described above, allows to connect a different group of joysticks and pads. Here are described their command lines:qh]hThere are three drivers for the parallel port interfaces. Each, as described above, allows to connect a different group of joysticks and pads. Here are described their command lines:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjyhhubj\)}(hhh](ja)}(h gamecon.ch]h gamecon.c}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjhhhjZhMubj)}(h{Using gamecon.c you can connect up to five devices to one parallel port. It uses the following kernel/module command line::h]hzUsing gamecon.c you can connect up to five devices to one parallel port. It uses the following kernel/module command line:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(h)gamecon.map=port,pad1,pad2,pad3,pad4,pad5h]h)gamecon.map=port,pad1,pad2,pad3,pad4,pad5}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhMhjhhubj)}(hHWhere ``port`` the number of the parport interface (eg. 0 for parport0).h](hWhere }(hjhhhNhNubhliteral)}(h``port``h]hport}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjubh: the number of the parport interface (eg. 0 for parport0).}(hjhhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(hAnd ``pad1`` to ``pad5`` are pad types connected to different data input pins (10,11,12,13,15), as described in section 2.1 of this file.h](hAnd }(hjhhhNhNubj)}(h``pad1``h]hpad1}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjubh to }(hjhhhNhNubj)}(h``pad5``h]hpad5}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjubhq are pad types connected to different data input pins (10,11,12,13,15), as described in section 2.1 of this file.}(hjhhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(hThe types are:h]hThe types are:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubjI )}(hXF===== ============================= Type Joystick/Pad ===== ============================= 0 None 1 SNES pad 2 NES pad 4 Multisystem 1-button joystick 5 Multisystem 2-button joystick 6 N64 pad 7 Sony PSX controller 8 Sony PSX DDR controller 9 SNES mouse ===== ============================= h]j )}(hhh]j )}(hhh](j )}(hhh]h}(h]h ]h"]h$]h&]colwidthKuh1j hj.ubj )}(hhh]h}(h]h ]h"]h$]h&]colwidthKuh1j hj.ubj )}(hhh]j )}(hhh](j! )}(hhh]j)}(hTypeh]hType}(hjNhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjKubah}(h]h ]h"]h$]h&]uh1j hjHubj! )}(hhh]j)}(h Joystick/Padh]h Joystick/Pad}(hjehhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjbubah}(h]h ]h"]h$]h&]uh1j hjHubeh}(h]h ]h"]h$]h&]uh1j hjEubah}(h]h ]h"]h$]h&]uh1j hj.ubj] )}(hhh](j )}(hhh](j! )}(hhh]j)}(h0h]h0}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hNoneh]hNone}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h1h]h1}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hSNES padh]hSNES pad}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h2h]h2}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hNES padh]hNES pad}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h4h]h4}(hj3hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj0ubah}(h]h ]h"]h$]h&]uh1j hj-ubj! )}(hhh]j)}(hMultisystem 1-button joystickh]hMultisystem 1-button joystick}(hjJhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjGubah}(h]h ]h"]h$]h&]uh1j hj-ubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h5h]h5}(hjjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjgubah}(h]h ]h"]h$]h&]uh1j hjdubj! )}(hhh]j)}(hMultisystem 2-button joystickh]hMultisystem 2-button joystick}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj~ubah}(h]h ]h"]h$]h&]uh1j hjdubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h6h]h6}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hN64 padh]hN64 pad}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h7h]h7}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hSony PSX controllerh]hSony PSX controller}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h8h]h8}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj ubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(hSony PSX DDR controllerh]hSony PSX DDR controller}(hj&hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhj#ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h9h]h9}(hjFhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjCubah}(h]h ]h"]h$]h&]uh1j hj@ubj! )}(hhh]j)}(h SNES mouseh]h SNES mouse}(hj]hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjZubah}(h]h ]h"]h$]h&]uh1j hj@ubeh}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j\ hj.ubeh}(h]h ]h"]h$]h&]colsKuh1j hj+ubah}(h]h ]h"]h$]h&]uh1j hj'ubah}(h]h ]h"]h$]h&]uh1jH hjZhMhjhhubj)}(hxThe exact type of the PSX controller type is autoprobed when used, so hot swapping should work (but is not recommended).h]hxThe exact type of the PSX controller type is autoprobed when used, so hot swapping should work (but is not recommended).}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(hShould you want to use more than one of parallel ports at once, you can use gamecon.map2 and gamecon.map3 as additional command line parameters for two more parallel ports.h]hShould you want to use more than one of parallel ports at once, you can use gamecon.map2 and gamecon.map3 as additional command line parameters for two more parallel ports.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM hjhhubj)}(hXThere are two options specific to PSX driver portion. gamecon.psx_delay sets the command delay when talking to the controllers. The default of 25 should work but you can try lowering it for better performance. If your pads don't respond try raising it until they work. Setting the type to 8 allows the driver to be used with Dance Dance Revolution or similar games. Arrow keys are registered as key presses instead of X and Y axes.h]hXThere are two options specific to PSX driver portion. gamecon.psx_delay sets the command delay when talking to the controllers. The default of 25 should work but you can try lowering it for better performance. If your pads don’t respond try raising it until they work. Setting the type to 8 allows the driver to be used with Dance Dance Revolution or similar games. Arrow keys are registered as key presses instead of X and Y axes.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubeh}(h] gamecon-cah ]h"] gamecon.cah$]h&]uh1j[hjyhhhjZhMubj\)}(hhh](ja)}(hdb9.ch]hdb9.c}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjhhhjZhMubj)}(hApart from making an interface, there is nothing difficult on using the db9.c driver. It uses the following kernel/module command line::h]hApart from making an interface, there is nothing difficult on using the db9.c driver. It uses the following kernel/module command line:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(hdb9.dev=port,typeh]hdb9.dev=port,type}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhMhjhhubj)}(hKWhere ``port`` is the number of the parport interface (eg. 0 for parport0).h](hWhere }(hjhhhNhNubj)}(h``port``h]hport}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjubh= is the number of the parport interface (eg. 0 for parport0).}(hjhhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(hCaveat here: This driver only works on bidirectional parallel ports. If your parallel port is recent enough, you should have no trouble with this. Old parallel ports may not have this feature.h]hCaveat here: This driver only works on bidirectional parallel ports. If your parallel port is recent enough, you should have no trouble with this. Old parallel ports may not have this feature.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMhjhhubj)}(h1``Type`` is the type of joystick or pad attached:h](j)}(h``Type``h]hType}(hj!hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjubh) is the type of joystick or pad attached:}(hjhhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhM#hjhhubjI )}(hX"===== ====================================================== Type Joystick/Pad ===== ====================================================== 0 None 1 Multisystem 1-button joystick 2 Multisystem 2-button joystick 3 Genesis pad (3+1 buttons) 5 Genesis pad (5+1 buttons) 6 Genesis pad (6+2 buttons) 7 Saturn pad (8 buttons) 8 Multisystem 1-button joystick (v0.8.0.2 pin-out) 9 Two Multisystem 1-button joysticks (v0.8.0.2 pin-out) 10 Amiga CD32 pad ===== ====================================================== h]j )}(hhh]j )}(hhh](j )}(hhh]h}(h]h ]h"]h$]h&]colwidthKuh1j hj@ubj )}(hhh]h}(h]h ]h"]h$]h&]colwidthK6uh1j hj@ubj )}(hhh]j )}(hhh](j! )}(hhh]j)}(hTypeh]hType}(hj`hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM&hj]ubah}(h]h ]h"]h$]h&]uh1j hjZubj! )}(hhh]j)}(h Joystick/Padh]h Joystick/Pad}(hjwhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM&hjtubah}(h]h ]h"]h$]h&]uh1j hjZubeh}(h]h ]h"]h$]h&]uh1j hjWubah}(h]h ]h"]h$]h&]uh1j hj@ubj] )}(hhh](j )}(hhh](j! )}(hhh]j)}(hjh]h0}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM(hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hNoneh]hNone}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM(hjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(hjh]h1}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM)hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hMultisystem 1-button joystickh]hMultisystem 1-button joystick}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM)hjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(hjh]h2}(hj hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM*hj ubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hMultisystem 2-button joystickh]hMultisystem 2-button joystick}(hj"hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM*hjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h3h]h3}(hjBhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM+hj?ubah}(h]h ]h"]h$]h&]uh1j hj<ubj! )}(hhh]j)}(hGenesis pad (3+1 buttons)h]hGenesis pad (3+1 buttons)}(hjYhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM+hjVubah}(h]h ]h"]h$]h&]uh1j hj<ubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(hjlh]h5}(hjyhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM,hjvubah}(h]h ]h"]h$]h&]uh1j hjsubj! )}(hhh]j)}(hGenesis pad (5+1 buttons)h]hGenesis pad (5+1 buttons)}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM,hjubah}(h]h ]h"]h$]h&]uh1j hjsubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(hjh]h6}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM-hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hGenesis pad (6+2 buttons)h]hGenesis pad (6+2 buttons)}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM-hjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(hjh]h7}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM.hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hSaturn pad (8 buttons)h]hSaturn pad (8 buttons)}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM.hjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(hjh]h8}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM/hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h0Multisystem 1-button joystick (v0.8.0.2 pin-out)h]h0Multisystem 1-button joystick (v0.8.0.2 pin-out)}(hj1hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM/hj.ubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(hjHh]h9}(hjQhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM0hjNubah}(h]h ]h"]h$]h&]uh1j hjKubj! )}(hhh]j)}(h5Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)h]h5Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)}(hjghhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM0hjdubah}(h]h ]h"]h$]h&]uh1j hjKubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h10h]h10}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM1hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hAmiga CD32 padh]hAmiga CD32 pad}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM1hjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j\ hj@ubeh}(h]h ]h"]h$]h&]colsKuh1j hj=ubah}(h]h ]h"]h$]h&]uh1j hj9ubah}(h]h ]h"]h$]h&]uh1jH hjZhM%hjhhubj)}(hShould you want to use more than one of these joysticks/pads at once, you can use db9.dev2 and db9.dev3 as additional command line parameters for two more joysticks/pads.h]hShould you want to use more than one of these joysticks/pads at once, you can use db9.dev2 and db9.dev3 as additional command line parameters for two more joysticks/pads.}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM4hjhhubeh}(h]db9-cah ]h"]db9.cah$]h&]uh1j[hjyhhhjZhMubj\)}(hhh](ja)}(h turbografx.ch]h turbografx.c}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjhhhjZhM9ubj)}(hGThe turbografx.c driver uses a very simple kernel/module command line::h]hFThe turbografx.c driver uses a very simple kernel/module command line:}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM;hjhhubj)}(h/turbografx.map=port,js1,js2,js3,js4,js5,js6,js7h]h/turbografx.map=port,js1,js2,js3,js4,js5,js6,js7}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhM=hjhhubj)}(hKWhere ``port`` is the number of the parport interface (eg. 0 for parport0).h](hWhere }(hjhhhNhNubj)}(h``port``h]hport}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjubh= is the number of the parport interface (eg. 0 for parport0).}(hjhhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhM?hjhhubj)}(h``jsX`` is the number of buttons the Multisystem joysticks connected to the interface ports 1-7 have. For a standard multisystem joystick, this is 1.h](j)}(h``jsX``h]hjsX}(hj8hhhNhNubah}(h]h ]h"]h$]h&]uh1jhj4ubh is the number of buttons the Multisystem joysticks connected to the interface ports 1-7 have. For a standard multisystem joystick, this is 1.}(hj4hhhNhNubeh}(h]h ]h"]h$]h&]uh1jhjZhMAhjhhubj)}(hShould you want to use more than one of these interfaces at once, you can use turbografx.map2 and turbografx.map3 as additional command line parameters for two more interfaces.h]hShould you want to use more than one of these interfaces at once, you can use turbografx.map2 and turbografx.map3 as additional command line parameters for two more interfaces.}(hjPhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMDhjhhubeh}(h] turbografx-cah ]h"] turbografx.cah$]h&]uh1j[hjyhhhjZhM9ubeh}(h] the-driversah ]h"] the driversah$]h&]uh1j[hj]hhhjZhMubj\)}(hhh](ja)}(hPC parallel port pinouth]hPC parallel port pinout}(hjqhhhNhNubah}(h]h ]h"]h$]h&]uh1j`hjnhhhjZhMIubj)}(h .----------------------------------------. At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 / \ 25 24 23 22 21 20 19 18 17 16 15 14 / ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~h]h .----------------------------------------. At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 / \ 25 24 23 22 21 20 19 18 17 16 15 14 / ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}hjsbah}(h]h ]h"]h$]h&]hhuh1jhjZhMMhjnhhubj )}(hhh]j )}(hhh](j )}(hhh]h}(h]h ]h"]h$]h&]colwidthKuh1j hjubj )}(hhh]h}(h]h ]h"]h$]h&]colwidthKuh1j hjubj )}(hhh]h}(h]h ]h"]h$]h&]colwidthK uh1j hjubj )}(hhh]j )}(hhh](j! )}(hhh]j)}(hPinh]hPin}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMShjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hNameh]hName}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMShjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h Descriptionh]h Description}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMShjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubah}(h]h ]h"]h$]h&]uh1j hjubj] )}(hhh](j )}(hhh](j! )}(hhh]j)}(hjh]h1}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMUhjubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(h/STROBEh]h/STROBE}(hj'hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMUhj$ubah}(h]h ]h"]h$]h&]uh1j hj ubj! )}(hhh]j)}(hStrobeh]hStrobe}(hj>hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMUhj;ubah}(h]h ]h"]h$]h&]uh1j hj ubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h2-9h]h2-9}(hj^hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMVhj[ubah}(h]h ]h"]h$]h&]uh1j hjXubj! )}(hhh]j)}(hD0-D7h]hD0-D7}(hjuhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMVhjrubah}(h]h ]h"]h$]h&]uh1j hjXubj! )}(hhh]j)}(h Data Bit 0-7h]h Data Bit 0-7}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMVhjubah}(h]h ]h"]h$]h&]uh1j hjXubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h10h]h10}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMWhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h/ACKh]h/ACK}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMWhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h Acknowledgeh]h Acknowledge}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMWhjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h11h]h11}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMXhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hBUSYh]hBUSY}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMXhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hBusyh]hBusy}(hj(hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMXhj%ubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h12h]h12}(hjHhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMYhjEubah}(h]h ]h"]h$]h&]uh1j hjBubj! )}(hhh]j)}(hPEh]hPE}(hj_hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMYhj\ubah}(h]h ]h"]h$]h&]uh1j hjBubj! )}(hhh]j)}(h Paper Endh]h Paper End}(hjvhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMYhjsubah}(h]h ]h"]h$]h&]uh1j hjBubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h13h]h13}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMZhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hSELINh]hSELIN}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMZhjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h Select Inh]h Select In}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhMZhjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h14h]h14}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM[hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h/AUTOFDh]h/AUTOFD}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM[hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hAutofeedh]hAutofeed}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM[hjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h15h]h15}(hj2hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM\hj/ubah}(h]h ]h"]h$]h&]uh1j hj,ubj! )}(hhh]j)}(h/ERRORh]h/ERROR}(hjIhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM\hjFubah}(h]h ]h"]h$]h&]uh1j hj,ubj! )}(hhh]j)}(hErrorh]hError}(hj`hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM\hj]ubah}(h]h ]h"]h$]h&]uh1j hj,ubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h16h]h16}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM]hj}ubah}(h]h ]h"]h$]h&]uh1j hjzubj! )}(hhh]j)}(h/INITh]h/INIT}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM]hjubah}(h]h ]h"]h$]h&]uh1j hjzubj! )}(hhh]j)}(h Initializeh]h Initialize}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM]hjubah}(h]h ]h"]h$]h&]uh1j hjzubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h17h]h17}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM^hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h/SELh]h/SEL}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM^hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hSelecth]hSelect}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM^hjubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubj )}(hhh](j! )}(hhh]j)}(h18-25h]h18-25}(hjhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM_hjubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(hGNDh]hGND}(hj3hhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM_hj0ubah}(h]h ]h"]h$]h&]uh1j hjubj! )}(hhh]j)}(h Signal Groundh]h Signal Ground}(hjJhhhNhNubah}(h]h ]h"]h$]h&]uh1jhjZhM_hjGubah}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j hjubeh}(h]h ]h"]h$]h&]uh1j\ hjubeh}(h]h ]h"]h$]h&]colsKuh1j hjubah}(h]h ]h"]h$]h&]uh1j hjnhhhjZhNubj)}(hThat's all, folks! 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