/* * free.c * * Very simple linked-list based malloc()/free(). */ #include #include "malloc.h" static struct free_arena_header *__free_block(struct free_arena_header *ah) { struct free_arena_header *pah, *nah; pah = ah->a.prev; nah = ah->a.next; if (pah->a.type == ARENA_TYPE_FREE && (char *)pah + pah->a.size == (char *)ah) { /* Coalesce into the previous block */ pah->a.size += ah->a.size; pah->a.next = nah; nah->a.prev = pah; #ifdef DEBUG_MALLOC ah->a.type = ARENA_TYPE_DEAD; #endif ah = pah; pah = ah->a.prev; } else { /* Need to add this block to the free chain */ ah->a.type = ARENA_TYPE_FREE; ah->next_free = __malloc_head.next_free; ah->prev_free = &__malloc_head; __malloc_head.next_free = ah; ah->next_free->prev_free = ah; } /* In either of the previous cases, we might be able to merge with the subsequent block... */ if (nah->a.type == ARENA_TYPE_FREE && (char *)ah + ah->a.size == (char *)nah) { ah->a.size += nah->a.size; /* Remove the old block from the chains */ nah->next_free->prev_free = nah->prev_free; nah->prev_free->next_free = nah->next_free; ah->a.next = nah->a.next; nah->a.next->a.prev = ah; #ifdef DEBUG_MALLOC nah->a.type = ARENA_TYPE_DEAD; #endif } /* Return the block that contains the called block */ return ah; } void free(void *ptr) { struct free_arena_header *ah; if (!ptr) return; ah = (struct free_arena_header *) ((struct arena_header *)ptr - 1); __free_block(ah); /* Here we could insert code to return memory to the system. */ }