If you have a joystick, 6dof controller, gamepad, steering wheel, weapon control system or something like that you can say Y here and the list of supported devices will be displayed. This option doesn't affect the kernel. Please read the file <file:Documentation/input/joystick.txt> which contains more information.
Say Y here if you have a joystick that connects to the PC gameport. In addition to the usual PC analog joystick, this driver supports many extensions, including joysticks with throttle control, with rudders, additional hats and buttons compatible with CH Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or Saitek Cyborg joysticks. Please read the file <file:Documentation/input/joystick.txt> which contains more information. To compile this driver as a module, choose M here: the module will be called analog.
Say Y here if you have an FPGaming or MadCatz controller using the A3D protocol over the PC gameport. To compile this driver as a module, choose M here: the module will be called a3d.
Say Y here if you have a Logitech controller using the ADI protocol over the PC gameport. To compile this driver as a module, choose M here: the module will be called adi.
Say Y here if you have a Creative Labs Blaster Cobra gamepad. To compile this driver as a module, choose M here: the module will be called cobra.
Say Y here if you have a Genius Flight2000 or MaxFighter digitally communicating joystick or gamepad. To compile this driver as a module, choose M here: the module will be called gf2k.
Say Y here if you have a Gravis controller using the GrIP protocol over the PC gameport. To compile this driver as a module, choose M here: the module will be called grip.
Say Y here if you have the original Gravis GrIP MultiPort, a hub that connects to the gameport and you connect gamepads to it. To compile this driver as a module, choose M here: the module will be called grip_mp.
Say Y here if you have a Guillemot joystick using a digital protocol over the PC gameport. To compile this driver as a module, choose M here: the module will be called guillemot.
Say Y here if you have an InterAct gameport or joystick communicating digitally over the gameport. To compile this driver as a module, choose M here: the module will be called interact.
Say Y here if you have a Microsoft controller using the Digital Overdrive protocol over PC gameport. To compile this driver as a module, choose M here: the module will be called sidewinder.
Say Y here if you have a ThrustMaster controller using the DirectConnect (BSP) protocol over the PC gameport. To compile this driver as a module, choose M here: the module will be called tmdc.
Say Y here if you have a Logitech WingMan Warrior joystick connected to your computer's serial port. To compile this driver as a module, choose M here: the module will be called warrior.
Say Y here if you have a Magellan or Space Mouse 6DOF controller connected to your computer's serial port. To compile this driver as a module, choose M here: the module will be called magellan.
Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF controller connected to your computer's serial port. To compile this driver as a module, choose M here: the module will be called spaceorb.
Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX controller connected to your computer's serial port. For the SpaceBall 4000 USB model, use the USB HID driver. To compile this driver as a module, choose M here: the module will be called spaceball.
Say Y here if you have a Gravis Stinger connected to one of your serial ports. To compile this driver as a module, choose M here: the module will be called stinger.
Say Y here if you have a Handykey Twiddler connected to your computer's serial port and want to use it as a joystick. To compile this driver as a module, choose M here: the module will be called twidjoy.
Say Y here if you have a Zhen Hua PPM-4CH transmitter which is supplied with a ready to fly micro electric indoor helicopters such as EasyCopter, Lama, MiniCopter, DragonFly or Jabo and want to use it via serial cable as a joystick. To compile this driver as a module, choose M here: the module will be called zhenhua.
Say Y here if you have a Sega Master System gamepad, Sega Genesis gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga, Commodore, Amstrad CPC joystick connected to your parallel port. For more information on how to use the driver please read <file:Documentation/input/joystick-parport.txt>. To compile this driver as a module, choose M here: the module will be called db9.
Say Y here if you have a Nintendo Entertainment System gamepad, Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad, Sony PlayStation gamepad or a Multisystem -- Atari, Amiga, Commodore, Amstrad CPC joystick connected to your parallel port. For more information on how to use the driver please read <file:Documentation/input/joystick-parport.txt>. To compile this driver as a module, choose M here: the module will be called gamecon.
Say Y here if you have the TurboGraFX interface by Steffen Schwenke, and want to use it with Multisystem -- Atari, Amiga, Commodore, Amstrad CPC joystick. For more information on how to use the driver please read <file:Documentation/input/joystick-parport.txt>. To compile this driver as a module, choose M here: the module will be called turbografx.
Say Y here if you have an Amiga with a digital joystick connected to it. To compile this driver as a module, choose M here: the module will be called amijoy.
Say Y here if you have an AS5011 digital joystick connected to your system. To compile this driver as a module, choose M here: the module will be called as5011.
Say Y here if you want to dump data from your joystick into the system log for debugging purposes. Say N if you are making a production configuration or aren't sure. To compile this driver as a module, choose M here: the module will be called joydump.
Say Y here if you want to use the X-Box pad with your computer. Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV) and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well. For information about how to connect the X-Box pad to USB, see <file:Documentation/input/xpad.txt>. To compile this driver as a module, choose M here: the module will be called xpad.
Say Y here if you want to take advantage of xbox 360 rumble features.
This option enables support for the LED which surrounds the Big X on XBox 360 controller.
Say Y or M here if you have a Walkera WK-0701 transmitter which is supplied with a ready to fly Walkera helicopters such as HM36, HM37, HM60 and want to use it via parport as a joystick. More information is available: <file:Documentation/input/walkera0701.txt> To compile this driver as a module, choose M here: the module will be called walkera0701.
Say Y here if you have a SEGA Dreamcast and want to use your controller as a joystick. Most Dreamcast users will say Y. To compile this as a module choose M here: the module will be called maplecontrol.